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Tank Concepts List
#1
I have a couple ideas this community can work with to develop some decent models/abilities.

1: Anti Air Tank- Early Mid-Game specializing obviously in anti air (Much like the sky tank's abilities being aimed at the ground)

2: Artillery Tank- You have a Demolisher for the early game, give me something with the long range abilities for late/mid game

3: APC/Troop Commander Tank- Early Game that has its abilities built around Helping the Troops

4: Spell Casting Tank- Could be a very interesting concept to run with. Id prefer it to be a late game tank.

Thought id run the ideas by just to see if you guys were at all interested in them, IF so, id be happy to develop them further.
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#2
Correct me if i m wrong. Are you capable of developing models? And if so are you goodSmile This would be very helpful for the tanks which cannot go further from suggestions only.
And these tanks require more detailed information about them. HP,Cost,Speed - Abilities statistics.
Trolololo
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#3
Quote: if you guys were at all interested in them, IF so, id be happy to develop them further.

Ive toyed with Model Creators, Im sure i could come up with some stuff.
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#4
Durka_Jihad Wrote:1: Anti Air Tank- Early Mid-Game specializing obviously in anti air (Much like the sky tank's abilities being aimed at the ground)

dont really like that... also, we have too few air tanks to make an anti air tank effective.

2: Artillery Tank- You have a Demolisher for the early game, give me something with the long range abilities for late/mid game

hmm interesting... tkf has such a tank in his mod, i like that tank. demon tank has a long range skill, but anyway.

3: APC/Troop Commander Tank- Early Game that has its abilities built around Helping the Troops

the ghost tank is supposed to be this tank. i dont think theres a need for more.

4: Spell Casting Tank- Could be a very interesting concept to run with. Id prefer it to be a late game tank.

hmm you should give some more information here. every tank can cast spells, so whats new here?
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