2008-04-06, 20:49:56
Sentry Drone - Cost: 3000 gold - Flying
HP: 2000
Armor: 2
Speed: 320
Build Repair Post - 10 mana per level - Build Time: 45sec - Cooldown: Same with tinker towers.
Lvl1: 4000HP - Heals 1 nearby tank by 30hp/s in range of 600
Lvl2: 5500HP - Heals 1 nearby tank by 60hp/s in range of 600
Lvl3: 7000HP - Heals 1 nearby tank by 90hp/s in range of 600
Lvl4: 8500HP - Heals 1 nearby tank by 120hp/s in range of 600
Lvl5: 10000HP - Heals 1 nearby tank by 150hp/s in range of 600
Disruption Pulse - Passive - Range 800-1000
Lvl1: Stuns all enemy tanks in range for 0.5sec - Cooldown: 17
Lvl2: Stuns all enemy tanks in range for 0.5sec - Cooldown: 15
Lvl3: Stuns all enemy tanks in range for 0.5sec - Cooldown: 13
Lvl4: Stuns all enemy tanks in range for 0.5sec - Cooldown: 11
Lvl5: Stuns all enemy tanks in range for 0.5sec - Cooldown: 9
Sentry Bombs - 6 mana per level. Cooldown: 25-30sec
When activated, drops a bomb every 1sec which detonates after 2.2sec and damages units in range of 300 including friends. Drops total of 5 bombs.
Lvl1: Deals 65 damage.
Lvl2: Deals 130 damage.
Lvl3: Deals 195 damage.
Lvl4: Deals 260 damage.
Lvl5: Deals 325 damage.
Enhanced Systems (Ultimate) - Passive - Increases the efficiency of other skills including Tank Cannon.
Build Repair Post: Adds a creep only attack to post. 40 dps/Ultimate level. Range : 1000. And increases Heal rate by 20%
Disruption Pulse: Increases stun duration by 10% per Ultimate level. And decreases cooldown to 8sec
Sentry Bombs: Increases damage by 10% per Ultimate level. And increases total bombs to 6.
Tank Cannon: Increases damage by 10% per Ultimate level. And decreases cooldown to 0.8
I didnt think too much about cooldowns etc. They are just to figure out...
Here is model: it is 150kb in zip but about 900kb out zip. Dunno if it can be compressed by the tools you use. Never used that tools myself...
HP: 2000
Armor: 2
Speed: 320
Build Repair Post - 10 mana per level - Build Time: 45sec - Cooldown: Same with tinker towers.
Lvl1: 4000HP - Heals 1 nearby tank by 30hp/s in range of 600
Lvl2: 5500HP - Heals 1 nearby tank by 60hp/s in range of 600
Lvl3: 7000HP - Heals 1 nearby tank by 90hp/s in range of 600
Lvl4: 8500HP - Heals 1 nearby tank by 120hp/s in range of 600
Lvl5: 10000HP - Heals 1 nearby tank by 150hp/s in range of 600
Disruption Pulse - Passive - Range 800-1000
Lvl1: Stuns all enemy tanks in range for 0.5sec - Cooldown: 17
Lvl2: Stuns all enemy tanks in range for 0.5sec - Cooldown: 15
Lvl3: Stuns all enemy tanks in range for 0.5sec - Cooldown: 13
Lvl4: Stuns all enemy tanks in range for 0.5sec - Cooldown: 11
Lvl5: Stuns all enemy tanks in range for 0.5sec - Cooldown: 9
Sentry Bombs - 6 mana per level. Cooldown: 25-30sec
When activated, drops a bomb every 1sec which detonates after 2.2sec and damages units in range of 300 including friends. Drops total of 5 bombs.
Lvl1: Deals 65 damage.
Lvl2: Deals 130 damage.
Lvl3: Deals 195 damage.
Lvl4: Deals 260 damage.
Lvl5: Deals 325 damage.
Enhanced Systems (Ultimate) - Passive - Increases the efficiency of other skills including Tank Cannon.
Build Repair Post: Adds a creep only attack to post. 40 dps/Ultimate level. Range : 1000. And increases Heal rate by 20%
Disruption Pulse: Increases stun duration by 10% per Ultimate level. And decreases cooldown to 8sec
Sentry Bombs: Increases damage by 10% per Ultimate level. And increases total bombs to 6.
Tank Cannon: Increases damage by 10% per Ultimate level. And decreases cooldown to 0.8
I didnt think too much about cooldowns etc. They are just to figure out...
Here is model: it is 150kb in zip but about 900kb out zip. Dunno if it can be compressed by the tools you use. Never used that tools myself...
Trolololo