Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Natural magic damage reduction to all tanks
#1
I think that giving a natural -6 damage reduction/level (min damage 50) to different tank would increase the strat in the game.

Currently, there is a difference of cost concerning the range of the weapon.
But what about the delay?
2 weapon with same range and same dps would have the same cost but different delay.

If we give a natural magic damage reduction to all tank. People may be more interested on taking high delay weapon.
Even if the dps is the same, the low delay weapon would do less damage.

Then people would be more interested in high delay weapon and the all weapons would be used.

Don't say that if we do that, everyone would take high delay because creep would be more useful against high delay weapon.


What do you think about this idea?
I am so good that I don't even need to type -rc because I never die !
Reply
#2
High Delay weapons have all long range. They are strategic weapons... With the idea of hit-run, they are used best with air tanks and best vs groung tanks...
When I see more than 2 ground tank in game, i buy a zeppelin and an Artillery and use hit-and-run. If I find money, i buy infernal rocks and upg. Because there isnt a weapon that has 1050 range and short cooldown.
Trolololo
Reply


Possibly Related Threads…
Thread Author Replies Views Last Post
  Battle Tanks 8.80c Exodus 21 25,641 2015-08-09, 21:11:11
Last Post: AeroniumX
  Battle Tanks 8.63 Hacked and Mangled Mod by NarFlux Exodus 2 5,568 2014-04-22, 13:42:22
Last Post: omefisto
  Clarify tooltips of armors / Question about weapon damage griffin1987 1 2,835 2014-03-01, 17:12:43
Last Post: Exodus
  New Battle Tanks Homepage! Exodus 8 12,464 2014-02-23, 18:59:08
Last Post: BtankNoob
  Battle Tanks 8.79d Exodus 10 12,750 2014-01-08, 20:48:46
Last Post: Exodus



Users browsing this thread: 1 Guest(s)