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Set armor requirement for techmech
#21
U are biased because you are unable to use decently? ^__^
I would rather seeing someone able to use a meck decently arguing against it.

When someone use meck against me, I just counter it and I am surely not the only one able to do it easily...



Quote:It's used to repair buildings. I'd rather it not heal tanks at all.

Because you decide it? :p

Why not diminush the repair or rescale it following the upgrad?



Quote:Last time I checked techmechs also get diminished amounts of real damage. Catapult can't even kill one at level 2, neither can a single missle. So those are generally both out of the question when we are discussing a solo lane. And it's just abuse. That's that.

Because it should be insta kill by one spell?


Ps: we can arrange a duel where you use meck and i don't so you can check.Big Grin
I am so good that I don't even need to type -rc because I never die !
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#22
Quote:The problem here is that the Tech Mech will follow damaged tanks straight into the battle if you’re not looking at it all the time to stop this behavior. As the Tech Mech is a fragile unit, it will die quickly in battle for the cost of the invested 350 gold. Disabling the auto-repair will prevent the Tech Mech from running into death. The drawback is the additional actions you will need to give orders manually. Nevertheless that is not that big of a deal, as giving the heal command once is enough to order the Tech Mech to heal the targeted tank/structure completely.
That is straight from the guide.

It's not a big deal [the techmech is safe from death] the person says. Then nerfing the evasion and magic reduction isn't either.

Not only does it get 75% evasion but it also gets 75% magic damage reduction.

The fact that techmechs early game are abused means that something isn't balanced properly if their role completely changes once it is late game.
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#23
scron2 Wrote:
Quote:The problem here is that the Tech Mech will follow damaged tanks straight into the battle if you’re not looking at it all the time to stop this behavior. As the Tech Mech is a fragile unit, it will die quickly in battle for the cost of the invested 350 gold. Disabling the auto-repair will prevent the Tech Mech from running into death. The drawback is the additional actions you will need to give orders manually. Nevertheless that is not that big of a deal, as giving the heal command once is enough to order the Tech Mech to heal the targeted tank/structure completely.
That is straight from the guide.

It's not a big deal [the techmech is safe from death] the person says. Then nerfing the evasion and magic reduction isn't either.

Not only does it get 75% evasion but it also gets 75% magic damage reduction.

The fact that techmechs early game are abused means that something isn't balanced properly if their role completely changes once it is late game.


Yeah but the guide is limited. I suggest you to play meck against me. On lane to fight with meck, u need a good micro. Show me that the imbaness is not from the player but from the meck itself.
Most people use meck to shop, micro meck fighter are rare, I nearly never see it.
I am so good that I don't even need to type -rc because I never die !
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#24
Althend Wrote:
scron2 Wrote:
Quote:The problem here is that the Tech Mech will follow damaged tanks straight into the battle if you’re not looking at it all the time to stop this behavior. As the Tech Mech is a fragile unit, it will die quickly in battle for the cost of the invested 350 gold. Disabling the auto-repair will prevent the Tech Mech from running into death. The drawback is the additional actions you will need to give orders manually. Nevertheless that is not that big of a deal, as giving the heal command once is enough to order the Tech Mech to heal the targeted tank/structure completely.
That is straight from the guide.

It's not a big deal [the techmech is safe from death] the person says. Then nerfing the evasion and magic reduction isn't either.

Not only does it get 75% evasion but it also gets 75% magic damage reduction.

The fact that techmechs early game are abused means that something isn't balanced properly if their role completely changes once it is late game.


Yeah but the guide is limited. I suggest you to play meck against me. On lane to fight with meck, u need a good micro. Show me that the imbaness is not from the player but from the meck itself.
Most people use meck to shop, micro meck fighter are rare, I nearly never see it.
You are not a representative sample of the btanks population. You are a hardcore btanks player.

Generally speaking your strategy is broken against most ordinary users [ie not you] and your form of argument is invalid because of that.

Or are you going to tell me I'm wrong because there are no "new players" in this game? If I'm right, then you are wrong but if you are right,
please tell me why noone is playing this game anymore? It just might be because people with weak arguments such as yourself are taken seriously and
reasonable 'universal' arguments are shunned away. Troll me more; I know nothing will get changed. Do I care? No, you see I generally don't
play this game either... can you figure out why?

P.S. - it's awefully disrespectful to have a "challenge me" argument when considering who posted this topic to begin with. This guy seems like your average player. He's pretty knowledgable of this game and has reported bugs and such. I'm pretty certain his concern was an honest concern so don't
try to insult him with your "ability", but try to understand where he's coming from. We know what you understand but you don't get what he's saying
or you're just ignoring that him and many others are like him (there are more players of average ability) might have noticed that it is somewhat
broken. Generally speaking most players won't report these kinds of issues. Only an honest few actually really will. Perhaps you were the reason?
Have you ever considered that? If that is the case then saying "challenge me" isn't helping any. Infact it's actually harming the potential for improvement.
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#25


I challenge you because You are more concerned than a "average player" and it seems quite ilogical that you don't see how to counter it and the mathematical logic that makes that doing a meck can cost a lot too.

Concerning the new players, they also complains about "imba long range", "imba low range", "imba telep", "imba tinker" and many stuff.
So my point is that I d rather see players who know more the game to give their point of view and experiment to see the problem of balancing. (so my "challenge" is more a way to experiment it with you)

Why less people play btanks?
Less people play war3. People play sc2. People are bored of it? Many reasons. This version of november is probably the most balanced one.
People don't stop playing a game because it is not balanced, but because they don't get fun in it anymore ^^
I am so good that I don't even need to type -rc because I never die !
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#26
I disagree that the mech itself is imba, it's not the item it's the player. It's about how you use it and how good you do it, the "mech" itself can't do much.
Free tinker & free oil for airships!
Why don't you ever see the headline "Psychic Wins Lottery"?
-CUZ THERE AREN'T ANY!!
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#27
scron2 Wrote:
Quote:The problem here is that the Tech Mech will follow damaged tanks straight into the battle if you’re not looking at it all the time to stop this behavior. As the Tech Mech is a fragile unit, it will die quickly in battle for the cost of the invested 350 gold. Disabling the auto-repair will prevent the Tech Mech from running into death. The drawback is the additional actions you will need to give orders manually. Nevertheless that is not that big of a deal, as giving the heal command once is enough to order the Tech Mech to heal the targeted tank/structure completely.
That is straight from the guide.

It's not a big deal [the techmech is safe from death] the person says. Then nerfing the evasion and magic reduction isn't either.

Not only does it get 75% evasion but it also gets 75% magic damage reduction.

The fact that techmechs early game are abused means that something isn't balanced properly if their role completely changes once it is late game.


You understood the quote incorrectly. It's not a big deal to give orders manually. Also: "As the Tech Mech is a fragile unit, it will die quickly in battle for the cost of the invested 350 gold."

The quote does not support your argument at all.

Also in the guide there is nothing written about the tech mech "[...] can be killed by only more expensive tanks and remarks that it is only viable early game". You are probably refering to:
Quote:b) In the early game you might use the Tech Mech to heal your tank on the field, making it possible to skip time without creeping at the control point. This is only viable in the early game, as higher level tanks (and more expensive tanks) will kill it incredible fast. The repaired hit points will be rather low in comparison to the total hit points in the late game anyway. Even in the early game it is not a wise decision to keep the Tech Mech in the front line. It should always stay in the back, but still close enough to repair soon.

But obviously just this use of on-field repair is only viable in the early game and there is no mentioning of lower level (and/or cost) tanks being unable to kill the mech. It's only the high level/cost tanks which kill the tech mech so much faster that on-field repair is not viable at all.
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