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horselance Wrote:There are 3 imba tank in game : Heavy Tank, Hell Tank, Infernal (well weakened lately by mana cost and delayed but still strong damage)
It is all about their abilities... These 3 tanks are too strong vs both air and ground unlike shredder or goblin tank...
Lets dont lie to ourselves with utopic conditions...
Anyone disagree or wanna add another to 3?
no get 2 out... infernal fire rain should not work when you move thats all... ^^
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Quote:Vomitus wrote:
When I mentioned dependency of ability damage on tank size I meant that buyin new(greater) tank would have not only benefits, but disadvantages also.
Well another idea: 2% to tanks below 3k, 1% to tanks below 10k, 0% to tanks above 9k...
2% include demolisher (demolisher>shredder Hp difference is big), 1% include Sky tank (Sky tank>Hell Tank HP difference is big), 0% include Hell Tank...
Trolololo
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horselance Wrote:Quote:Vomitus wrote:
When I mentioned dependency of ability damage on tank size I meant that buyin new(greater) tank would have not only benefits, but disadvantages also.
Well another idea: 2% to tanks below 3k, 1% to tanks below 10k, 0% to tanks above 9k...
2% include demolisher (demolisher>shredder Hp difference is big), 1% include Sky tank (Sky tank>Hell Tank HP difference is big), 0% include Hell Tank...
I feel more confortable with horselance's idea.
I am so good that I don't even need to type -rc because I never die !
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well i think every tank should get the same percentage HP bonus.
i votet for 0%, but 1% is better than 2%
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TIE BREAKER!
Will it be 0% increase or 1%?
Revote is possible, just so you know it.
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Huh? Right now we got a tie between "Remove it completely" and "Reduce it to 1%", so why don't we decide between those two in a run-off ballot?
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in my opinion, it sounds like "reduce it to 0.5 %"
:mrgreen:
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Ha! Now there's a leading position! ;-)
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DerSatan Wrote:a player with more XP could deserve more benefit than slightly better abilities. I would say the same.
Removing it totaly would be wrong.
Redicing to ~0.5 - 1.00
And increasing Max Hero Level Limit to Unlimited
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unlimited, huh.
wait till i pwn you with my level 1337 shredder :mrgreen:
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DerSatan Wrote:unlimited, huh.
wait till i pwn you with my level 1337 shredder :mrgreen:
Ok. The unlimited Tank Level is just a litte bit alot. 100 Levels will do. This shoud not effect mana and abbilities,
but only HP.
Remove the 2% extra HP every level?
Yes
No and Reduce it (e.g. to 1%) should be sumedup for not removing the 2% extra HP every level  .
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I'm just wondering, is this topic stalling the release of next version of BT?
Well if hp hp bonus is to be completely removed instead of reducing it to 1%;
Heli without hull will be instantly pwned by HT rocket lv3!
Anti grav without hull dies from a HT lv5 rocket!
I don't know if it's to late to come up with new suggestions, but the hp increase doesn't need to % increment, but could be a solid number instead.
Why not giving all tanks 50hp pr level? That sounds so linear to me. This will make a lv10 light tank only 4 times weaker than lv10 HT, instead of 5.5 times weaker. Thus making small tanks to have a bit longer life, while big tanks are losing their great hp boost. (Tinkers and exploders can live with 25hp pr level, exploder can start with 100 initial hp)
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I made it all in spreadsheet if some one needs I can Upload it.
Tank name Cost Hp(1) HP Max 2%(25) Increase 2% HP Max 1%(25) Increase 1% HP Max 0.5%(25) Increase 0.5%
Light Tank 800 1000 1500 500 1250 250 1125 125
Helicopter 1000 900 1350 450 1125 225 1013 113
...
Frost-Robot 13000 13000 19500 6500 16250 3250 14625 1625
Infernal-Robot 15000 15000 22500 7500 18750 3750 16875 1875
Titan 25000 25000 37500 12500 31250 6250 28125 3125
The Increase of 2% for Titan in quite big 12500hp
0.5 Increase I think wount do big harm eg Titan will get extra 3125hp
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You have to keep in mind that removing the extra HP totally will destroy the balance. For Example: Light Tank with just 800 hp will be killed even by a lvl 3 rocket from the heavy instantly.
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Prog Wrote:For Example: Light Tank with just 800 hp will be killed even by a lvl 3 rocket from the heavy instantly.
Just a bit incorrect example.
Light Tank cost 800 gold its hp 1000, so it requires level 4 rocket from the heavy. Heavy requires level 10 to get rocket 4.
Hower the Level 10 Heavy can easely kill all below Demolisher. Roket 1200 + Hail of bombs 1000 + Tank-Cannon 240 = Damage 2440
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LuckyD0g Wrote:Prog Wrote:For Example: Light Tank with just 800 hp will be killed even by a lvl 3 rocket from the heavy instantly.
Just a bit incorrect example.
Light Tank cost 800 gold its hp 1000, so it requires level 4 rocket from the heavy. Heavy requires level 10 to get rocket 4.
Hower the Level 10 Heavy can easely kill all below Demolisher. Roket 1200 + Hail of bombs 1000 + Tank-Cannon 240 = Damage 2440
You're right,... i shouldn't write posts while 6tabling poker.
But the general statement is correct, the balance will change. Better example: It just occurs at the heli, which got 900 hp. (and will affect light tanks as well, as they will be quite easily at 900 hp)
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wheres the change in balancing here?
the HT rocket kills helis and light tanks now nearly as easy as without the +2% HP.
overall, the HT will have more disadvantage than light tank or heli, cuz the 2% HP give him far more hitpoints than heli or LT.
overall, you also forget buying hulls will get a little more valuable, so getting a small hull with heli doesnt mean a huge disadvantage for him any longer.
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lol
I didnt know that 2% was protecting helli from lvl3 HT rocket:))))
It will protect you from dying in one rocket yes...
And also arent you fighting? that you only think one rocket? > you will die in one rocket after 2 fireball cannon hit even you have 1044 HP at lvl8... Where same lvl HT will be protected 12 fireball cannon hits...
If you think about that lvl3 rocket so much i still suggest :
2% until 3k tanks, 1% until 10k tanks and 0% above 10k tanks...
Trolololo
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DerSatan Wrote:wheres the change in balancing here?
the HT rocket kills helis and light tanks now nearly as easy as without the +2% HP.
overall, the HT will have more disadvantage than light tank or heli, cuz the 2% HP give him far more hitpoints than heli or LT.
overall, you also forget buying hulls will get a little more valuable, so getting a small hull with heli doesnt mean a huge disadvantage for him any longer.
Imagine a situation where you play heli + 2 bombarding rockets against lvl 7 Heavy Tank with multi bow now, and without the hp bonus. You see the difference?
The argument concourning the fireball hits (or similar) is not legitmate, becouse you won't be hit by them if you move correctly (except for 1300 range weapons, but the possibility to get hit by it is smaller).
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getting a second bombardment rockets and beeing unable to purchase an iron hull when someone can get a heavy tank is the mistake thats brings up this situation.
it means that you farmed ~2000 in a time your oponnent farmed more than 4500. you should be able to recognize he gets money as hell and dont play a weapon only strat.
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