2011-07-24, 16:03:55
(This post was last modified: 2011-07-24, 17:30:26 by italyrools.)
With the way the league bots kick players who have left 3 of their last 20 games (I believe that to be the correct number) I have recently had to face two tough decisions:
-In my last game, I had some sort of connection error that produced a lag spike every 4 or 5 seconds. Needless to say, I could barely play. I fed like crazy, and there was little I could do about it. I wasn't registering as a lagger with the warcraft system, so the option to disconnect me never came about. I was basically stuck in the game feeding and bringing my team down.
Why? Because I didn't want to leave and suffer the penalty of having to play a game in the qualifying bot to revive my stay/leave percentage to get back into the league bot. I'm going to go out on a limb and assume that this has happened to other people before too. I know it's a minor convenience, but for some players who maybe can only play one game a week, this means that they go two weeks without league play.
This also creates a catch-22 decision for a player who is feeding and is conscious of it. As a player who is returning to btanks after 2 years off, I will admit that I sometimes find myself feeding quite a lot (again, I assume that I am not the only person that when he feeds, he feels bad). A player who is feeding and wants to leave has to weigh the outcomes of each decision (to leave or not to leave):
-Leaving would entail a benefit to his or her team, and would end the loss of dignity. However, he might have to play a game or two in the qualifying bots just to get back to league play.
Sidenote: Here you might argue "Yeah, but the player sucks, so it's good that he's in the qualifying bot." Well yes, that's partly true. However as both a new and experienced player (again, due to returning from a long break) I can say that I have learned much more of the game from playing in the league bots, and in most games I have been a benefit to my team, not a detriment. Sure, there are some players that definitely need to polish up on the basics of the gameplay before playing league matches, but it's harsh (and horribly false) to say that this is true for everyone who is forced to make the decision whether or not to leave.
-Staying would be a boon to the team as you would continue to feed. However, if you stay til the end of the game, you don't have to face a leaver's penalty again.
It's as if the system in place currently makes it worse to leave a game than it is to suck at the game, which I see as a bit backwards. I know many years ago a lot of people left btanks games, but I don't see that as much of an issue anymore. What I see as a bigger issue is players who are feeding (or in a compromised connection state, or whatever else may happen) deciding to stay, because they would rather lose their dignity and hurt their teams than face a leaver's penalty.
Your thoughts? Am I the only one that sees this as a problem?
-In my last game, I had some sort of connection error that produced a lag spike every 4 or 5 seconds. Needless to say, I could barely play. I fed like crazy, and there was little I could do about it. I wasn't registering as a lagger with the warcraft system, so the option to disconnect me never came about. I was basically stuck in the game feeding and bringing my team down.
Why? Because I didn't want to leave and suffer the penalty of having to play a game in the qualifying bot to revive my stay/leave percentage to get back into the league bot. I'm going to go out on a limb and assume that this has happened to other people before too. I know it's a minor convenience, but for some players who maybe can only play one game a week, this means that they go two weeks without league play.
This also creates a catch-22 decision for a player who is feeding and is conscious of it. As a player who is returning to btanks after 2 years off, I will admit that I sometimes find myself feeding quite a lot (again, I assume that I am not the only person that when he feeds, he feels bad). A player who is feeding and wants to leave has to weigh the outcomes of each decision (to leave or not to leave):
-Leaving would entail a benefit to his or her team, and would end the loss of dignity. However, he might have to play a game or two in the qualifying bots just to get back to league play.
Sidenote: Here you might argue "Yeah, but the player sucks, so it's good that he's in the qualifying bot." Well yes, that's partly true. However as both a new and experienced player (again, due to returning from a long break) I can say that I have learned much more of the game from playing in the league bots, and in most games I have been a benefit to my team, not a detriment. Sure, there are some players that definitely need to polish up on the basics of the gameplay before playing league matches, but it's harsh (and horribly false) to say that this is true for everyone who is forced to make the decision whether or not to leave.
-Staying would be a boon to the team as you would continue to feed. However, if you stay til the end of the game, you don't have to face a leaver's penalty again.
It's as if the system in place currently makes it worse to leave a game than it is to suck at the game, which I see as a bit backwards. I know many years ago a lot of people left btanks games, but I don't see that as much of an issue anymore. What I see as a bigger issue is players who are feeding (or in a compromised connection state, or whatever else may happen) deciding to stay, because they would rather lose their dignity and hurt their teams than face a leaver's penalty.
Your thoughts? Am I the only one that sees this as a problem?