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8.27 bugs
#1
btw many changes has happened from 8.26

But there is some bugs. For example the traders energy shield ultimate learning info says lv1: 4 sec, lv2: 5 sec, lv3 6 sec, lv4 7 sec lv5 8 sec, While the info about when you learned it says at lv 1, 3 sec, 4 sec on lv 2 and so on. Misinfo. I recently saw this in a test game.

Also there is a no tinker mode combined with trader mode issue. How is the pilot supposed to get to the trade master and change into trader at start?
#2
i noticed, that a player left and his pilot unit still was in their base
BILLY TALENT SUCKS LIVE; SO DON`T THINK I LIKE THEM ANYMORETongue
Man sollte die Metaller meiden, es sei denn man ist jung, hübsch, weiblich und willig... ...Oder man hat (Frei)Bier
#3
yeah, but I don't think the triggers can kill an invulnerable unit, so the trigger must be updated :wink:

EDIT_

I've tested with velo and the bug occurs when the player tried to change into tinker and then leave, then the pilot still remains. Velo knows the CPT bug now.

btw It is possible to use -playerswap cmd on yourself. Nothing special happened. But I suspect that might be misused or there might be a backside with it.
#4
I read it somewhere here, but cant find it again: you can still build factorys in your fortress (dont know the name at this moment) even when there are still 6 factories. So that update doesnt work correctly. I saw yet up to 2 factorys on that spot.
#5
Screenshot?
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#6
I can confirm this too! I did build 2 player factories at light force base by myself, and all the 6 force factories was intact! Sorry, I haven't taken any screenshots.
#7
Sorry, forgot, i made screenshot of the replay now.[attachment=0]


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#8
I found a fatal tutorial guy bug in no tinker mode. He has hero inventory, not unit. He did fire knives and artillery. If you look closer you see a fan of knives weapon fired from a tutorial guy.

[attachment=0]


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