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Clarify tooltips of armors / Question about weapon damage
#1
Hey,

It would be nice if you could clarify some tooltips, the one I'm thinking about right now being:

Deflective Armor, Burst Armor, Negator Pack, M.... pack (the one you build with deflective, can't remember right now).

"Reduction of items does not stack" is not really clear -
Does deflective + burst stack?
Does deflective + negator stack?
Does burst + negator stack?
Especially negator + deflective is a combination I see more often nowadays, and I'm still unsure if it stacks.

---

Also, I have a question wrt weapon damage:

Correct me if I'm wrong, but mathematically I think weapons with a higher cooldown on average do more damage in the same time. This would be because weapons always instantly fire when you get in range (if their cooldown isn't running) no matter their cooldown, which means if one wep has 0.5s cooldown, and another one has 3s cooldown, and they have the same range and cost, the one with 0.5s cooldown needs 2.5s to do the same damage as the other one does instantly. Am I right, or am I overlooking something?

Also, sometimes it seems to me that 2 players have weapons with the same range and one shoots while the other one doesnt - sometimes even the one with less range shoots (basic magic seems to be a rather lucky weapon wrt that). Is this due to height difference in terrain, or just a problem with how wc3 works round based internally?
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#2
With version 8.80 you won't have to worry about that anymore. But I want to point out, that both Deflective and Burst Armor are completely different to Negator Pack and Mass Converter, when it comes to damage reduction.

Anyway, with the change to the new armor system, the restriction of magic resistances from items won't be there anymore (this was one of the reason why I did that: to get rid of these stupid stacking rules).
Both Deflective and Burst Armor state "Doesn't stack with Deflective or Burst Armor". I guess I don't need to mention this, since you can't pick up both items at the same time anyway. So the only thing that changes in 8.80 is the fact, that Negator and Mass Converter now stack (that is, their armor bonus does). To put it in another way: apart from Burst and Deflective with each other, all other combinations will work.


By the way, you are wrong about your assumption about high cooldown weapons. Every weapon only fires at the exact moment, when its interval runs out. They do not wait on a target.


Regarding your last statement: I always had the feeling, that when one player was chasing the other, the one running away seemed to have an easier time hitting the enemy behind him. This might be related to the way Wc3 handles the target detection. But whatever the case, I can't influence this behavior.
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