2007-12-07, 23:51:20
Mines and Teleport Breaker bug
Bug with stacking multiple mines near a teleport breaker.
If only 1 or fewer mines than all withing detonation range is enough to kill the enemy tank, the remaining mines won't detonate and becomes "dude" mines. They will for some odd reason never work again.
For example I put 2 mines close to a teleport breaker, but only 1 mines is enough to kill the teleporting enemy, the other mine becomes useless and will never work again. I hope I'm clear enough.
Bug with stacking multiple mines near a teleport breaker.
If only 1 or fewer mines than all withing detonation range is enough to kill the enemy tank, the remaining mines won't detonate and becomes "dude" mines. They will for some odd reason never work again.
For example I put 2 mines close to a teleport breaker, but only 1 mines is enough to kill the teleporting enemy, the other mine becomes useless and will never work again. I hope I'm clear enough.
TKF Wrote:...Also I was able to uncover a bug with this tactic as well. I put 2 mines near a teleport breaker, but if a weak enemy tank comes, only 1 mines is enough and the other mines doesn't get detonated even if it's withing range and becomes a "dude" mine. In other words that mine no longer function.Quote link