2008-01-14, 06:59:03
Quote: Bob666 said:
disabling it for CP-teleports is the best imo, too...
if nobody votes against it here, i will change it
I for one would vote against disabling it against cp teleports.
The breaker now allows you to get those vital 2-3 seconds to finish capturing a cp when they teleport in.
Of course right now the effect is a little bit undercosted, but since not many people use them i see no problem with that.
Quote: Batto said:
Yes, i vote 'PRO-no-cp-breaker' then too
That makes no sense, only the pros ever use the breakers, and they get the most use from control points. Removing the cp would leave you with base and player factories only, making them almost useless.
I was the player who reported the breaker abuse stuck bug (which has since been fixed. Thanks)