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Hi, I have a special suggestion! I see some players when they get mad, for some odd reason sell and buys items until they almost have no gold left, and then leave with minimal leaver gold for the team. This is unacceptable in the league and is reason enough for league ban if reported. But this is easily abuseable. A few players which get kicked, might go to this attempt to sabotage the team if he got pissed off enough to do this. This is quite easy way to sabotage your team as it's also kinda worse than doing nothing, you are also worth less to kick as a result of such idiotic actions.
Since the triggers registers the gold lost due to selling, maybe the leaver gold calculation can take the gold lost due to selling into account when calculating leaver gold for players. The leaver gold could be a bit higher than usual and also impacts all players which sells their stuff during a game. But also makes a raging leaver effort of buying and selling item worthless when calculating possible leaver gold.
What do you think about it? Good idea? Stupid idea to solve a stupid problem?
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Good idea! Leaver gold worth = Tank value + items value + itemselling * 2 + tankselling * 2 I guess
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sounds like a really good idea. but keep the formula simple as not to cause another abusive usage. e.g.:
Leaver_Gold = Max( Cur_Leaver_Gold ; Gold_Lost_by_Selling * factor )
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Making whole script for that?
Just ban
I am so good that I don't even need to type -rc because I never die !
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I think we've already established banning is to easily avoidable as you can just make a new acc name. But honestly I think this falls under the catergory of "I can whatever the **** I want with my money because it's my money." If players sabotage their own economy just to spite their team they are of course losing too. I really think that if a single player wrecking his own economy means that his entire team will lose calls for a rework of the abitrary league "point" system because the people on his team are losing, regardless of their skill or effectiveness in the game.
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well as mentioned it happens quite a lot lately. i've seen it myself in a qualify match before and it resulted in the worst possible outcome for our team. sure win -> absolute loose
moreover, as we want to keep bans a minimum, mostly because not every such actions are reported in here, and most of the necessary data are already saved for different stats, i would like to see this suggestion implemented.
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Well its just a suggestion to reduce a problems with people selling, and buying stuff, I don't know what the mappers thinks about this suggestions.
I haven't taken into account if the income system is going to be changed in the next version.
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Do it by recording their tank level and their maximum tank bounty achieved.
Keep a record of all items sold so that 50% of that can be recovered anytime that person quits.
Suppose Person has 10k buys lazer 7000 and sells ->6,500 + [3500] buys gold hull 5000, sells = 4000 left -> [3500+2500], buys 2 basic cannons for 2000+2000 and sells each = 2000 left [3500+2500+1000+1000], and finally sells another basic cannon 1000 left, [3500+2500+1000+1000+1000] left with 1000 gold and they buy 2 tinker reapair guys .... So you get back [3500+2500+1000+1000+1000] = 9,000 gold of what you normally would have lost.
Now for buying towers, and tinkers: these things should also be factored into the equation, @50% of their value should that person buying them leaves. It should not account for barracades at all. Possibly account for powerplants but I'm not sure how those things are implemented when someone leaves in the first place.
Sound reasonable? It does to me. People wouldn't be able to abuse much in league since they account for leavers and such.I think it would work.