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Name: Scout
Abilities: Chain lightening, an aura to weaken the creeps, the ability of the trade zep to become invisible, area-dmg (ultimate - available at LVL6)
Price: 1000
Life Points: 1000
This tank could be used to creep. I think it would be a good alternative to the other start tanks. And: There is still room left in the Construction Hall :-D
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I'd say "chain lightning" for "Kettenblitz". The tank sounds like a rip-off from Thunder Tank (no offense intended), plus invisibility, which sounds a little imba for a tank available at start, sure its duration could be very short, but it still sounds very powerful, imagine invisibility and a troop command at a cp.
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Helicopter already cost 1000, so we don't need another aircraft costing the same. Besides there is no good models.
If you find a excellent model that could fit in Battle tanks, mappers would be happy to consider it. But no matter how good your ideas is, new tank will not be added until a good model would be found. Also realistic like models wouldn't fit in very well in battle tanks. Also the size should be extremely low, otherwise it will be dumped. Preferably below 150kb. Low size as possible.
Unfortunately, many potencial tanks is probably lost for long time ago. I'm not sure where the mappers did get their hand on the anti-grav. I can't find it.
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i cant see anything innovative in this suggestion.
2 abilities of the thunder tank, an AOE damage skill and traders invis.
boooring. :roll:
sorry, no support.
but anyway, i like to read new suggestions, if you wanna suggest new stuff, always feel free to do it. a little less ability-cloned and i would be more happy, but that subjective. 8)
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I had the idea to create a creep-tank. the abilities came to my mind this morning, half-sleeping. The Tank should not be made for fighting other tanks. Maybe we find some new ideas together?
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Hm sounds kinda interesting.
When u want to play BT come Channel Clan BuG or Clan BuG2 We are waiting for good games !
Moreover visit us on http://www.clanbug.kilu.de
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okay to be constructive...
i suggest this model:
Gnome mobile
filesize: 93kb
accaptable death animation
good movement animation
no attack/cast animation
so, no attack/cast animation, maybe make a tank with more passive skills
1) X% chance to get more gold for killing a creep. maybe double, maybe fixed; chance increases with level
2) HP regeneration. allows this tank to stay in battle longer. regen increases with level.
3) Sniper shot (active). automatically kills the creep unit closest to this tank (maybe if it is within range of XXXX). cooldown and manacost decreases with level.
4) board cannon (of course)
5) ultimate. no idea
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DerSatan Wrote:okay to be constructive...
i suggest this model:
Gnome mobile
filesize: 93kb
accaptable death animation
good movement animation
no attack/cast animation
so, no attack/cast animation, maybe make a tank with more passive skills
1) X% chance to get more gold for killing a creep. maybe double, maybe fixed; chance increases with level
2) HP regeneration. allows this tank to stay in battle longer. regen increases with level.
3) Sniper shot (active). automatically kills the creep unit closest to this tank (maybe if it is within range of XXXX). cooldown and manacost decreases with level.
4) board cannon (of course)
5) ultimate. no idea
the abilities are interesting... speed / invisibility could be interesting for a "scout", too, but the abilities are better definetely, only if you have an idea containing such an aspect
and the tank cant do much against tanks, it should either have one tank-attack ability, or be a complete creeper, but that would be boring to play i think
rune poison could fit in here, too
i like the tank idea but as i am not mapping for bt currently, exodus would have to do this
EDIT: Sniper shot could also be a passive one imho, could even work like phoenixfire and/or replace the board cannon
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Bob666 Wrote:it doesnt fit, i think... it more looks like a racing car and not like a battle tank That is what you said about the model first time. I didn't knew you would reconsider this model at a later time. (No, you didn't mention a thing about the model)
Since this model is quite nimble, I cannot imagine it to be expensive.
Scout Car
Price: 1400 +/-
Hp: 1200 +/-
Speed 300
Armor: 1
Cluster Grenade - Active [ Q] - Does AOE (250) damage (Using cluster rocket spell logic, then a fan spell that has 0.75s (Cluster rocket time constant) casting time. At the target point location.) Creeps killed by this spell explodes and cause an additional minor fragment explosion.
150 dmg pr level
50 dmg pr level chain reaction fragment explosion (Affects Creep only)
_________
Scan [ W] - Active- Does detect invisible nearby
500 casting range. 250 AOE pr level. Reveals for 8 seconds.
or
Manipulate [ W] - Active - Subverts designated mine or rune in a small area. Enemy mines can be used against them. Strength of the mines you can subvert depends on your skill level.
Level 1. Can affect runes (30 dmg pr sec for 10 sec) or subverts mines (lv1)
Level 2. Can affect runes (60 dmg pr sec for 10 sec) or subverts mines (lv 1-2)
Level 3. Can affect runes (90 dmg pr sec for 10 sec) or subverts mines (lv 1-3)
Level 4. Can affect runes (120 dmg pr sec for 10 sec) or subverts mines (lv 1-4)
Level 5. Can affect runes (150 dmg pr sec for 10 sec) or subverts mines (lv 1-5 + ( 2500) Mines)
_________
Turbo Engines [ E] - Passive - 30 speed pr level
or
Energy Load [ E] - Passive - Gives 0.1 mp regen aura pr level. 500 Aura range.
_________
Disruption [ R] - Active - Disables enemy tank and item abilities in a medium area for a short time (not weapons)
3 + 1 sec pr level.
_________
Tank-Cannon [ T] - Passive
or
Sniper-Cannon [ T] - Passive - 1300 range, 63 dps pr level, Creep Only
or
Creep-Cannon [ T] - Passive - 1000 range, 108 dps pr level, Creep Only
_________
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TKF Wrote:Scout Car
Price: 1400 +/-
Hp: 1200 +/-
Speed 300
Armor: 1
Cluster Grenade - Active [Q] - Does AOE (250) damage (Using cluster rocket spell logic, then a fan spell that has 0.75s (Cluster rocket time constant) casting time. At the target point location.) Creeps killed by this spell explodes and cause an additional minor fragment explosion.
150 dmg pr level
50 dmg pr level chain reaction fragment explosion (Affects Creep only)
_________
Manipulate [W] - Active - Subverts designated mine or rune in a small area. Enemy mines can be used against them. Strength of the mines you can subvert depends on your skill level.
Level 1. Can affect runes (30 dmg pr sec for 10 sec) or subverts mines (lv1)
Level 2. Can affect runes (60 dmg pr sec for 10 sec) or subverts mines (lv 1-2)
Level 3. Can affect runes (90 dmg pr sec for 10 sec) or subverts mines (lv 1-3)
Level 4. Can affect runes (120 dmg pr sec for 10 sec) or subverts mines (lv 1-4)
Level 5. Can affect runes (150 dmg pr sec for 10 sec) or subverts mines (lv 1-5 + (2500) Mines)
_________
Energy Load [E] - Passive - Gives 0.1 mp regen aura pr level. 500 Aura range.
_________
Disruption [R] - Active - Disables enemy tank and item abilities in a medium area for a short time (not weapons)
3 + 1 sec pr level.
_________
Creep-Cannon [T] - Passive - 1000 range, 108 dps pr level, Creep Only
_________
I think these are fitting well to each other. Is the new model now accepted?
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MontyCoco Wrote:I think these are fitting well to each other. Is the new model now accepted?
something new? what has to be changed to implement this tank?
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can a mapper post a comment please?
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Dont know, I dont especially like or dislike this model, its kinda .. meh. I'd say decide yourself if this model fits into BT.
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maybe add a poll?
i like it.
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K, added.
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Hmmm.... I'm not sure about the model... It would be weird having a car driving back and fourth in the battle field. If this is going to be a counter tactic against demolisher mines, maybe it would be more interesting.
But it's filesize is okay. It's 94kb.
Hmmm....
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okay, just wanted to post some thoughts about the scout.
first of all, lets see what we've got so far:
we've got a model (if this model is accepted), and we've got a name: scout. both fit well to each other in my opinion.
lets think about how this tank should work:
-i think, it is a light armored, but fast vehicle.
-he should counter invisible stuff in any way, as he is a "scout"
-he shouldnt be able to compete a "normal" tank in 1v1, so he must have other tasks to do
To make these thoughts concrete:
-the scout should cost less than 1400 (antigrav tank). my favorite cost is 500, with ~600 hp and a speed of 290-320. this is very fragile, but it allows starting items like troop command, or multibow (basic magic) + iron hull. that would also grant that the scout is more fragile than the (even light-) tank.
-an ability which counter invisible stuff could be this:
a combination of an active and passive ability.
passive is: you detect (=can see) invisible stuff within range of X. (increases with level)
active is: the counter. example for this: you make mines/teleport breakers/detector wards visible for every unit, and make it triggering every unit (so that mines for example explode whenever a tank crosses it, no matter of the team)
i heard you want this scout have an ability against other tanks.
-an ability against other tanks could be: (active)
a short stun, combined with disabling all enemy's active spells for X.X seconds. this is a rather defensive/supporting ability, but its the way i imagine a scout. also: the scout could be a valuable trader hunter this way, as the trader often uses abilities to flee and cant take advantage of the low hp of the scout earlygame.
example: 1 second stun, disabling enemy ablilities for 0.8 seconds per level. (no damage)
but: relatively countering invisible stuff and maybe trader (depending on his speed) isnt really enough for a tank in BT. what else could he do?
creeping. there are some ways to do that. (two these i suggested before in this thread, i know)
1) [passive] a chance to get additional bounty for killing a creep unit.
2) [passive or active] immediately kill the creep unit which is nearest to the scout.
3) [passive] a "tank-cannon"-like skill, which can attack creeps only, but with more range/dps
yeah, thats what i think, hope you like it. but whatever, comment it
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i think the scout is a tank which should be used to creep, not to fight against another tanks. i suggest an ability to escape from other tanks, like teleport or sth. like this.
i also suggest to set the level for the ultimate ability to 6, because in later game, this tank will not be used further.
the low price and low hp suggested by DerSatan would fit with that.
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I think this tank souldn't be used to creep... A scout isn't use for fighting.
Most of the time we play without fog of war, it could be nice to make this tank usefull in this mode. Giving him a high radius of exploration (increasable with skills), ability to see invisible units, ability to teleport/increase speed and a special ultima: invisibility or "marker" (same as the ghost in starcraft, the ability to "mark" a place, after a amount of sec, making a huge explosion. (and explosion that also can kill allied players.)
Then the it would be a sort of "real scout".
Currently giving him lightning attack, area damage ultimate, invisibility make him look more a powerfull start fighter... This scout would be able to kill lighttank and first 1000 gold and tinker easily..
I am so good that I don't even need to type -rc because I never die !
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Althend Wrote:A scout isn't use for fighting.
but he must do any kind of fighting. he can't just have a big area of sight, wheres the advantages? how does he level up and gets money?
Althend Wrote:
Most of the time we play without fog of war, it could be nice to make this tank usefull in this mode.
i dont think it is useful to implement tanks into BT just for some rare modes like fog.
Althend Wrote:
Currently giving him lightning attack, area damage ultimate, invisibility make him look more a powerfull start fighter... This scout would be able to kill lighttank and first 1000 gold and tinker easily..
i think these abilities have no chance to get implemented with a scout. no need to discuss that he shouldnt be a cheap, super strong starting tank.
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