2011-03-28, 00:29:39
Hello Community,
I am generally happy with how BTanks distributes gold among the team, and how it is handled when a player drops. Usually, it is a balanced advantage/disadvantage to lose a player. It's just a matter of WHO drops... good or bad player.
But, there is one situation I see that is not an even game at all. That is a pre-game leaver, so it's 4v5 before tanks are picked. The team of 4 gets enough gold to hold slight edge in lanes, and safely defend mid. Only this week I see this scenario 3 times from both 5 player and 4 player perspective, and every time it's the same: The 2-players in middle get over-leveled and get early big tanks, forcing mid 3-players to go hulls or feed, and delay their tanks. Then it's easy to take 1-2 CPs. So early in the game, those CPs = Win.
The little extra gold for the side lanes is not the problem, it's the combination of gold and exp for the mid 2 that is too imbalanced. Later in the game it would be balanced by the disadvantage of defending a CP with one less player, but this early in the game the towers make up for defense.
TL;DR: Gold distribution system should not share gold from pre-game leavers.
Cheers,
roargasm
I am generally happy with how BTanks distributes gold among the team, and how it is handled when a player drops. Usually, it is a balanced advantage/disadvantage to lose a player. It's just a matter of WHO drops... good or bad player.
But, there is one situation I see that is not an even game at all. That is a pre-game leaver, so it's 4v5 before tanks are picked. The team of 4 gets enough gold to hold slight edge in lanes, and safely defend mid. Only this week I see this scenario 3 times from both 5 player and 4 player perspective, and every time it's the same: The 2-players in middle get over-leveled and get early big tanks, forcing mid 3-players to go hulls or feed, and delay their tanks. Then it's easy to take 1-2 CPs. So early in the game, those CPs = Win.
The little extra gold for the side lanes is not the problem, it's the combination of gold and exp for the mid 2 that is too imbalanced. Later in the game it would be balanced by the disadvantage of defending a CP with one less player, but this early in the game the towers make up for defense.
TL;DR: Gold distribution system should not share gold from pre-game leavers.
Cheers,
roargasm