(2011-08-09, 15:06:24)-=SIP=- Wrote: We tried 2 Guards vs. 5 Bots which was a very easy win.
We just rooted close to each other and used heal or released creeps when health was getting low.
Do rooted Guards heal each other? And has anybody tried this in a game without bots (e.g. 5 Guards vs. 5 other tanks)?
1st: You can beat bots hands down with any tank and any number. The less ppl you are, the easier it is, because you get more starting gold.
2nd: No, rooted guards don't heal each other. This has been removed for some time already. Read changelog for stuf like that
3rd: Guard sucks

The biggest problem with guard is probably it's price, which makes it unatractive for skilled players. You can already get an airship for less gold, or a heavy for more - both beat guard hands down because of mobility.
If you break down the guards skills:
- root -> regen - pretty useless, as the guard isn't able to escape fast enough as soon as it's rooted, so the heal won't prevent it from getting farmed. Your guard will either have long range, in which case it will get poisonporter farmed, or short range, in which case it will get farmed by someone with more range.
- spawn treants - ghost tank costs less and is superior in using troops
- group heal - rather nice actually, but it's rather seldom that you actually save someone with heal, as it's more than often either too late or not enough heal
- root - probably the most useful skill of the guard, but, normally the duration will only get useful after the other team already has frost or hunter, which both will pawn your guard.
My suggestion: forget about guard, and watch how good players play in terms of what they buy and when they buy it (e.g. which tank / equipment)
.50
Getting used to the Sand everywhere. At least it brings us map updates.