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Hey folks,
Do you remember the discussion about a slowly mana regeneration especially at the factory in the late game?
What about to add a minor mana reg. to the battery upgrade?
For example 5% - 10% extra reg. per upgrade.
This would make this update more attractive too!
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Uh, the Battery-Upgrade is in my Eyes more than attractive, If you have speed/power-pack. There is no need, to make it more powerful.
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But you shouldn't forget that the mana regeneration does not grow with each level of your tank.
In late game, you can get a lot of mana through the battery, but your own regeneration is horrible slow... and especially in long fights, your mana regenerates too slow
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Thats right and that is a good design-element, because you have to think in fights. "Should I use now this abillity - or not?" That make Fights in the Late-Game - escpacially the 1on1 - very interesting.
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Maybe.
But a lesser improvement about 1 - 5 %? Isn't bad at all.
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or a mana reg aura to barricade =)
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the command center is strong enough the way it is atm. as for the additional percentage mana regenerations for cp's, it's not needed as stated before. at most it would allow better defending, such as camping, than attacking, as defenders are always closer to a cp than the attacker. these seconds are meant to help to overcome a group of enemies when attacking the enemy base or simply a cp.
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New Item then?
Generator: 1500 gold
gives +25% mana regen
Upgrade 1500 gold
gives +50% mana regen
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quite expensive in early game and a bigger problem near the end game as your missing a slot then. currently we see no reason to add this kind of item, as you should watch your mana and play more carefully. the battery seems enough atm.
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And also, 10 Battery-Improvments are very very much. I would like to say "5is pretty enough" and I HAVE played some late-game-matches with Titan/Froty/Infernal... Battery in late-game make some things like speedpack and repair-thingy pretty easy to use, cause you dont have to look at your mana, if you're at 100%
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i think its too expensive in early game that you are forced to buy it later.
it would be nice if the price of it rise during the game because its an passive advancing item which should be affordable in early game too.
400 gold for 10 mana isn't worthwile the first 20-30mins but i think everyone still wants to have more mana in early..
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it's fine the way it is right now
just buy the 400 upgrades until you have enough to use all your skills
then recharge at any cp
you need to heal anyways, and your skills has cool down as well, most of the time your mana comes back before the skills are ready to be casted again
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You gotta have some limitations...
I mean if there was a mana regen upgrade/item, you could spam all your skills every 50-60 seconds, and that's not good, hunter is imba as it is :/
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towards it wasting 1 slot why don't you make the item anyhow but i suggest it be more expensive mana can be a reason you die.and why don't you make a recipe so you can add the mana watever you call it to the ulti pack it would be intresting a better version of the ultimate pack
Cat power < needs to be implemented into bt
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k-bones Wrote:AGGInator Wrote:k-bones Wrote:hunter is imba as it is :/
:lol: NO tank is imba :!:
%-based damage? they even remove it from kid games like angel arena.
there is a thread where someone suggests making HT's spawned mortars stronger with upgrades... the response is "we don't want to make tanks grow stronger in time by themselves"
http://btanks.net/forum/viewtopic.php?f=60&t=3223
so how does that relate with Hunter, please tell me? the only difference is that it gets stronger with the enemy.
And then the antigrav stase is imba? The scout rune?
The hunter is a support tank. Really weak for duel and especially against shortrange and air ^_^
Demon/sky tanks/frost own hunter in duel :o
I am so good that I don't even need to type -rc because I never die !
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lol no goblin tank owns hunter easily=P
and i think hunter isnt really weak the skill causes good damage=P