2010-03-13, 13:45:31
Sitting in the bus on the way home i had the following idea:
Summoned Troops which cut the enemies path off.
You guys know the animation when the mortar troops are summoned by the troop command center with their parachutes.
I thought there could be a rechargeable item like the troop command, with which you can summon invulnerable units, which do no dmg or move, but block the path.
There could be typical positions where you could "call them". In the picture i post, the white areas are the ones you click in when you want to stationate the troops(the red points) at the position in this specific area.
So for example this item could have a range of 2000 and could need about 3 seconds until the blocking marine units(or any model) are down at the ground with their parachutes.
Of course they cant attack and are immobilize, but tanks could not pass them for any amout of seconds they blockers stay( did not thought about exactly balancing at the moment, same to price of item).
The holes between the blocking units should be as big animated, that normal creeps can pass them, but no tanks.Normal creeps should pass them, because there would be too much chaos otherwise when they all run different ways.
This would allow more complexibility in the game, im sure there would be many interesting situations.
One thing is problematic: The air tanks. There are even at the moment very strong and this would buff them really hard, even if there are nets for air to immobilize them by item, for ground there isnt. Maybe one of you have an idea to create another item to disable air equally, or how to transfer this idea also on air.
Another aspect is that this would also come close to the reality in wars(which we all dont like of course), where enemies are surrounded and confrontaded from different directions.
I guess this item would also have another positiv aspect, because it would weaken the porter, of which there was a big discussion the last time.
Of course my idea would make the porter even more important to buy, but in times where everybody has a porter anyway after a certain time, it would weaken it in fact, because people have to think twice if they really want to use it, because they could need it in the next moment to escape , if there are troops summoned to block them.
I appreciate any suggestions to modificate this or opinions.
Thanks for Reading.[attachment=0]
Summoned Troops which cut the enemies path off.
You guys know the animation when the mortar troops are summoned by the troop command center with their parachutes.
I thought there could be a rechargeable item like the troop command, with which you can summon invulnerable units, which do no dmg or move, but block the path.
There could be typical positions where you could "call them". In the picture i post, the white areas are the ones you click in when you want to stationate the troops(the red points) at the position in this specific area.
So for example this item could have a range of 2000 and could need about 3 seconds until the blocking marine units(or any model) are down at the ground with their parachutes.
Of course they cant attack and are immobilize, but tanks could not pass them for any amout of seconds they blockers stay( did not thought about exactly balancing at the moment, same to price of item).
The holes between the blocking units should be as big animated, that normal creeps can pass them, but no tanks.Normal creeps should pass them, because there would be too much chaos otherwise when they all run different ways.
This would allow more complexibility in the game, im sure there would be many interesting situations.
One thing is problematic: The air tanks. There are even at the moment very strong and this would buff them really hard, even if there are nets for air to immobilize them by item, for ground there isnt. Maybe one of you have an idea to create another item to disable air equally, or how to transfer this idea also on air.
Another aspect is that this would also come close to the reality in wars(which we all dont like of course), where enemies are surrounded and confrontaded from different directions.
I guess this item would also have another positiv aspect, because it would weaken the porter, of which there was a big discussion the last time.
Of course my idea would make the porter even more important to buy, but in times where everybody has a porter anyway after a certain time, it would weaken it in fact, because people have to think twice if they really want to use it, because they could need it in the next moment to escape , if there are troops summoned to block them.
I appreciate any suggestions to modificate this or opinions.
Thanks for Reading.[attachment=0]