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Force gold distribution
#1
Hi,

Sorry for new thread (but when there are too many suggestions in one thread only one is responded to).

Again I need to ask why the process of gold distributed by Force is not faster?

Here is what I understand from the infos you give in the Btanks mechanics thread :
  • every 5 minutes Force uses the gold it gathered during the 5 previous minutes.
  • First It does armor upgrade and weapon upgrade : 1400 and 1500 gold for a total of 2900 gold.
  • then with the rest of the gold it gives all players a ratio (details in the mechanics above) :
    Quote:ForceGold * 4 / (NPT * 9 + 15)
    NPT - number of players in a team

    When working with real numbers, it comes down to this:
    5 players = 33.33% (6.67% for each player)
    4 players = 31.37% (7.84% for each player)
    3 players = 28.57% (9.52% for each player)
    2 players = 24.24% (12.12% for each player)
    1 player = 16.66%
    Where ForceGold is the total earned by Force for the 5 previous minutes minus the 2900 gold for upgrades?
  • and then gold Force is set to 0?
  • and we start again for 5 minutes.

Hope I get all right.


What are the source from gold force ? I guess :
  • every troops, building and ennmey heroes killed by towers or its own troops (with assists and multikills, at least untill V8.80 for multikills I dont think you give Force the possibility to make killing spree or assist spree Big Grin)
  • a fixed income like any players ?
  • and the ghost gold from the missing spawn from ennemies cp and factories (multiply by 4). Does it get every 20s in the force gold or if you reconquer the cp after 1 mn there is no bonus gold for the previous minutes which is 3 spawn?

I think it would be better to give the gold sooner, still giving the same overall gold, but not waiting for 5 minutes :
  • every 20 s you give the ratio of the ghost gold from cp and factory missing troops spawn. with the same formula. This gold wont be used for upgrades.
  • every 20s or 1 minutes if you prefer you give the ratio of gold force minus the gold for upgrades :
    total cost of upgrades = 2900 gold
    you divided it by 5 if you give every minutes : 580 gold. this amount is kept out from distribution and kept by force.
    at 1 minute force will distribute its gold (gathered during the previous minute) minus 580 and keep the 580 discarding the rest of the gold like it is done at the 5 minus mark.
    at 2 minutes force will distribute its goldgathered during the previous minute) minus 2*580 and keep the 2*580.
    ...
    at 5 minutes force will distribute its gold minus 5*580 and keep the 5*580 = 2900. those 2900 will then be used to buy the upgrades.

  • you can do the same maths with 20s cd as it is the spawn rate of troops.


I really like to understand why it is not done this way ? Is it no possible?
Have you already discussed about some balance issue?

getting the advantage you earn by doing good at the right time and not waiting 5 minutes could (I am not sure) make things a little bit faster without changing the amount of gold ingame.


Thanks for reading,

As for the main reason : regarding all the game I have played in league, when you get all cp or even a slight advantage in map control The safest play untill you get rewarded is to camp imo . And sometimes it is a bit boring cause you know you ll smash the other team but you need a little bit more gold but you need to wait 5 minutes to get it.

Last thing I mainly play pubs when team synchro is not the best but seing the BTT replays I dont think this statement is totally biased by the pub factor.
Reply


Messages In This Thread
Force gold distribution - by ckibibi - 2014-02-17, 13:49:38
RE: Force gold distribution - by Exodus - 2014-02-17, 14:40:19
RE: Force gold distribution - by ckibibi - 2014-02-17, 18:12:58

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