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Force gold distribution
#3
(2014-02-17, 14:40:19)Exodus Wrote: First, the upgrade gold is completely seperate from the gold that is distributed. It's given every five minutes, based on the number of CPs the forces own exactly at the 5 min mark. Any upgrade gold that wasn't used is saved for the next interval. The only interaction between this upgrade gold and the force gold comes into play, when all upgrades are researched. Then the upgrade gold gets added to the force gold, before it is distributed.

Imo it is really good that it works that way :
no need to touch the upgrades mechanic, at least it is not what I have in mind, you still got a tactical play to pressure cp just before the 5mn mark wether it is like or not by players.

(2014-02-17, 14:40:19)Exodus Wrote: I assume it was changed together with the added force creep upgrades. Upgrades every minute would be way too much, so they were done every 5 minutes instead and to keep it more consistent,

I agree with that, force upgrade every 5 mn seems to be a good pace for the game, as you can fast it up with your own gold.

(2014-02-17, 14:40:19)Exodus Wrote: The force does not get any passive income, but you got the rest right. The gold for missing CP and factory spawns gets added at every spawn interval.
...
and to keep it more consistent, upgrades and gold disitribution were done together from that point.

Thats what I think is wrong logic :
  • every 20s new gold is added in game by spawning troops.(bounty for tanks is a different matters as there is new gold each time player spend money to upgrade his tanks and you cant control that)
  • every kill that occurs in game add gold into the game : when a player get the kill it is an immediat reward. But when Force get the kill you ll have to wait the next 5mn mark. (you could argue about the fact that instead of having nothing the force gives you back a ratio of that gold, not like a teamate who keeps the gold from his kills, and you still get assist when force kills instead of you. So it could be seen as something already generous. But it is implemented that way and I consider this as the same as creeps or tower kills)

when a player get a kill being a hero, a creep or a building the gold is instantly added to his. And he choose to use it now or later.
when the force gets the kill it cant be used before the 5mn mark.


now the most annoying part :
a factory or a cp "missing" at the 20s mark the ennemy will have the spawn from the ennemy and then can get the gold if he succeed in getting the gold.
on the other hand the team with the "advantage" will have to wait the 5 mn mark, but they should have a bonus seeing they have done well in conquering or destroying the fac.

I know that part of the bonus is that they have a little more than the full bounty for every creeps (120% of bounty given among the 5 players, if I do the corrrect math) where the ennemy team can at most get 100% bounty for a kill for one player or 33% given among the 5 players.


So I really do think that the 2 things should live separetely :
  1. force gold upgrades with the 5 mn mark.
  2. force gold distribution with the spawn mark every 20s.
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Messages In This Thread
Force gold distribution - by ckibibi - 2014-02-17, 13:49:38
RE: Force gold distribution - by Exodus - 2014-02-17, 14:40:19
RE: Force gold distribution - by ckibibi - 2014-02-17, 18:12:58

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