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The new bounty and spree system
#1
(2014-02-07, 02:26:29)Exodus Wrote: Alright, Beta 2 is up. Hosting will begin soon™.

Regarding the bounty and spree changes, lets discuss this in a seperate thread.

I'm quite amazed no one has done this yet Huh

I believe the idea is to make feeders less of an influence, correct me if im wrong, but am I the only one that find this new system heavily unbalanced? Confused

To Put it bluntly mid-part of the game is ruined. The only way you see a game ending before 1 hour is duo to 3 reasons.
a)leaver
b)dc
c)kick
Confused

I see teams dominate heavily early/midgame but thx to the new bounty system they gain nothing from it unless they completely obliterate a team and take a CP. duo to the fact the spawn timers are fairly short and its almost impossible to get an egde this is near impossible and can only be done by huge missplays from either team.
This is all personal but to me a good game isnt always a long boring titan war.

Unfortunately there is no stat in league named average game time, so I cant compare my old acc with my new which could have been interesting. If any admin is able to do that i would very much apprecciate the result posted here.

The new bounty system is a great idea but imo need to get a lot more balanced.

Furthermore I think It's a problem the only real objective to get in btank is the checkpoints. I'd like to see for instance to towers to be spread throughtout team instead all to the lasthitter.

An idea could be

before: player1 400g player2 0 player3 0 player4 0 player5 0

New: player1 200g player2 100 player3 100 player4 100 player5 100.

feel free to give input


Food for thought

(last 10 ranked games)
t1 ~ Team 1
t2 ~ Team 2
Length:
57m9s
1h47m50s (t1 dc)
1h1m8s (t1 afk and dc)
1h4m57s
58m40s (t1 dc, t2 kick)
24m27s (t2 dc dc)
11m58s (t1 dc)
1h11m20s (t2 dc)
1h51m16s
1h19m15s (t1 dc)

(2014-02-04, 18:08:03)Exodus Wrote: Here are some example values with a tank worth of 10k:
Code:
old bounty:
125 + tank worth / 65 (262g)

new lower boundary:
125 + tank worth / 100 (225g)

new upper boundary:
125 + tank worth / 33 (428g)

Assuming all players are worth 10k and 0 kills

player 1 kill player 6 (262 + 2 assists)

player 2 kill player 7 (262 + 2 assists)

player 3 kill player 8 (262 + 2 assists)

Player 1 kill player 6 (225 + 2 assist)

Player 2 kill player 7 (225+ 1 assist)

Player 3 kill player 8 (225 + 1 assist)

Net gold kills: 1491g

then lets assume they all die once

1491-3x428

Net Gold kills: 207g

Team: Kills 6 deaths 3

Since i dont know the boundary its hard to give a concrete example and these estimations should be some what off, but you get the idea. havent included assists since they should even out somewhat aswell
Reply


Messages In This Thread
The new bounty and spree system - by Wupti - 2014-05-16, 04:53:56
RE: The new bounty and spree system - by Exodus - 2014-05-16, 13:50:11
RE: The new bounty and spree system - by Wupti - 2014-05-16, 20:43:54
RE: The new bounty and spree system - by stibi- - 2014-05-16, 19:27:40
RE: The new bounty and spree system - by stibi- - 2014-05-16, 21:14:59
RE: The new bounty and spree system - by Prog - 2014-05-16, 21:33:38
RE: The new bounty and spree system - by Exodus - 2014-05-16, 21:44:15
RE: The new bounty and spree system - by Wupti - 2014-05-16, 22:50:08
RE: The new bounty and spree system - by Max - 2014-05-19, 18:24:35
RE: The new bounty and spree system - by Wupti - 2014-05-19, 19:39:56
RE: The new bounty and spree system - by Ch4oSxD - 2014-05-22, 01:01:57
RE: The new bounty and spree system - by Max - 2014-05-22, 07:19:54
RE: The new bounty and spree system - by Wupti - 2014-05-22, 18:22:53
RE: The new bounty and spree system - by Exodus - 2014-05-22, 22:17:20

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