2009-04-15, 22:29:19
Info: This tank is as serious as you can get without being serious. The abilities use many more triggers and designing than typical single-spell based abilities. Some effects i have written may not even be possible within the wc3 engine (ok i doubt that) but it may be very tricky to get them right. Im especially worried about the % and mana based triggers. Feel free to post solely about the technical aspects or complain at how impossible this is. Thats a challenge!
█ Supernova Cell
■ Description
Supernova Cell is a star and energy themed tank. It looks like a hovering box that visibly contains a great deal of energy, and skills typically use a great deal of mana, and doing damage calculated at per mana point. Similar things would be the destroyer from normal WC3 games or Obsidian Destroyer from dota.
Style: Cause extremely huge amounts of pain (like swarm of chaos aka chaos waves)
Special: Can be upgraded, transforms into ultimate tank form
Model: WC3 Cage or something that looks like a box, with ‘energy’ animations
■ Attributes
Speed: 260 (250-300)
Price: 4500 (4000-8000)
Health Points: 4000 (3500-6000)
Mana: 200
Upgrades: 3 Stages
Drawback: Mana management required, cannot ‘abuse’ or spam spells.
■ Skills
• Discharge: AOE damage that spreads out, that is based on the amount of mana. All mana is used.
• Energise: Buffs the tank and primary skill, that affects other skills.
• Fortifications: Allows the tank to gain additional mana upgrades at the cost of one or two item slots being occupied.
■ Possible Skills
• Gaze of Death
• Supernova
► Discharge - active
▪ Technically 2 separate rings, minor damage in outer ring
▪ 2 seconds casting time, but tank can move at half speed
▪ Stats:
- Mana: 100% [of current mana]
- Range is 600/900
- Damage per mana for 600 range: 2 – 6 (+1 damage)
- Damage per mana for 900 range: 1/1/2/2/3
► Energise - active
▪ Projectiles absorbed heal: 100% of projectile HP, 10 mana
▪ Does not heal from physical damage, but maintains % evasion
▪ Stats:
- Mana: 2% of total HP (80mp base)
- Movement Speed bonus: 20ms – 60ms (+10ms)
- Projectiles absorbed: 10% - 50% (+10%)
► Fortifications - active & passive
▪ Bulks up the tank which allows additional mana upgrades and increases the size slightly
▪ Creates an item when skill is activated; will not activate with full inventory
▪ Stats:
- Mana: 100% of max mana (full mana)
- Allows additional mana upgrades: 2 – 10 (+2 upgrades)
- Armour bonus: 2 – 10 (+2 armour)
- Levels 1-3: creates ‘Reinforced Fortifications’ item
- Levels 4-5: creates ‘Perfect Design’ item (only if first item is in)
Note: Dropping the first item reduces max mana if you purchases upgrades, but they will return once the item is restored. It also destroys the second item. At level 4/5, skill will create first item, then second item.
Gaze of death: So complicated, that i myself gave up trying to refine it. That deserves a lol.
█ Supernova Cell
■ Description
Supernova Cell is a star and energy themed tank. It looks like a hovering box that visibly contains a great deal of energy, and skills typically use a great deal of mana, and doing damage calculated at per mana point. Similar things would be the destroyer from normal WC3 games or Obsidian Destroyer from dota.
Style: Cause extremely huge amounts of pain (like swarm of chaos aka chaos waves)
Special: Can be upgraded, transforms into ultimate tank form
Model: WC3 Cage or something that looks like a box, with ‘energy’ animations
■ Attributes
Speed: 260 (250-300)
Price: 4500 (4000-8000)
Health Points: 4000 (3500-6000)
Mana: 200
Upgrades: 3 Stages
Drawback: Mana management required, cannot ‘abuse’ or spam spells.
■ Skills
• Discharge: AOE damage that spreads out, that is based on the amount of mana. All mana is used.
• Energise: Buffs the tank and primary skill, that affects other skills.
• Fortifications: Allows the tank to gain additional mana upgrades at the cost of one or two item slots being occupied.
■ Possible Skills
• Gaze of Death
• Supernova
► Discharge - active
▪ Technically 2 separate rings, minor damage in outer ring
▪ 2 seconds casting time, but tank can move at half speed
▪ Stats:
- Mana: 100% [of current mana]
- Range is 600/900
- Damage per mana for 600 range: 2 – 6 (+1 damage)
- Damage per mana for 900 range: 1/1/2/2/3
► Energise - active
▪ Projectiles absorbed heal: 100% of projectile HP, 10 mana
▪ Does not heal from physical damage, but maintains % evasion
▪ Stats:
- Mana: 2% of total HP (80mp base)
- Movement Speed bonus: 20ms – 60ms (+10ms)
- Projectiles absorbed: 10% - 50% (+10%)
► Fortifications - active & passive
▪ Bulks up the tank which allows additional mana upgrades and increases the size slightly
▪ Creates an item when skill is activated; will not activate with full inventory
▪ Stats:
- Mana: 100% of max mana (full mana)
- Allows additional mana upgrades: 2 – 10 (+2 upgrades)
- Armour bonus: 2 – 10 (+2 armour)
- Levels 1-3: creates ‘Reinforced Fortifications’ item
- Levels 4-5: creates ‘Perfect Design’ item (only if first item is in)
Note: Dropping the first item reduces max mana if you purchases upgrades, but they will return once the item is restored. It also destroys the second item. At level 4/5, skill will create first item, then second item.
Gaze of death: So complicated, that i myself gave up trying to refine it. That deserves a lol.
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