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What is percentage of creep gold giveback?
#1
Quick question specifically for the mappers or anyone else who is positive of this. I was wondering whether the gold creeps get from kills is split up equally among the team at 100% of what they got. Ex: Creeps get 10k over 5 min and split 2k to each of the 5 players, or is there a percentgae taken off, like only 1500 given to each? Also, regarding factories, what is the rule for gold here? Do numbers of factories influence gold at all, or do you just generally get more gold because more creeps equal more gold for creeps from kills? Same with towers? Haven't been able to find this answer anywhere and have been wondering for a while...Thanks...Big Grin
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#2
TKF Wrote:
Code:
ForceGold * 4 / (NPT * 9 + 15)

NPT = number of players

Force gold ratio distribution:

5 players = 33.33% (6.67% for each player)
4 players = 31.37% (7.84% for each player)
3 players = 28.57% (9.52% for each player)
2 players = 24.24% (12.12% for each player)
1 player = 16.66%

No, force kills is really an disadvantage. It's better for you to get killed by the force since it gives them only 1/3 of the gold, when that is shared in 5 player team, only 1/15 of the intial bounty is given to each player every 5 min. Also the system was designed this way, when the old upgrade system which provided "2%" pr upgrade, was kinda like a buffer. I don't know how it should be now....

http://forum.btanks.net/viewtopic.php?f=48&t=703
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