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New Special Weapons Suggestions
#1
There is some specialised weapons ingame, but I think it can be more of it to add strategical diversity with weapons. I have some ideas.


Crystal Gun (2000)
Shoots lich like ice shots. Effective creep weapon at start, but a bit long cooldown makes it somewhat less effective, but also this weapon can be bought at start so it might be a good creep killer, but no upgrades.

Creeps only
Damage: 350
Range: 1000
Cooldown: 1.5 seconds
DPS: 233

Normal mode
Damage: 200
Range: 1000
Cooldown: 1.5 seconds
DPS: 133


Seeker Cannon (2500)
An flexible cannon which can be adjusted to attack air or not to attack air units.

Attack air only
Damage: 247
Range: 950
Cooldown: 1.2 seconds
DPS: 198

Doesn't attack air
Damage: 191
Range: 950
Cooldown: 1.2 seconds
DPS: 159


Flex Cannon (4000)
Shoots special shots which has an ability which allows it to adjust attack range. This is just an suggestion

Short Range
Damage: 266
Range: 650
Cooldown: 0.65 seconds
DPS: 410

Long Range
Damage: 266
Range: 1000
Cooldown: 1.0 seconds
DPS: 266


Doom Cannon (9000)
A very special weapon with extremely long cooldown. This weapon must be used with coordination and timing. This tactical weapon packs a heavy punch, but with very long cooldown it's a risky weapon.

Heroes Only
Damage: 2000 (3x)
Range: 1000
Cooldown: 10 seconds
DPS: 600
Upgrade cost: 3000
Upgrade bonus: 1+ projectile.


Slam Cannon (12000)
A good and strong weapon which can be used effectively against ground tanks.

Ground only
Damage: 1000
Range: 800
Cooldown: 0.8 seconds
DPS: 1250

Normal mode
Damage: 1000
Range: 800
Cooldown: 1.0 seconds
DPS: 1000


Pressure Cannon (12000)
A good and strong weapon which can be used effectively against air tanks.

Air only
Damage: 400
Range: 1000
Cooldown: 0.4 seconds
DPS: 1000

Normal mode
Damage: 400
Range: 1000
Cooldown: 0.5 seconds
DPS: 800


Vaporizer Cannon (13500)
A decent medium range weapon which is the ultimate creeper weapon. It can also be switched to normal mode for flexible use.

Creep only
Damage: 1000
Range: 900
Cooldown: 0.57 seconds
DPS: 1754

Normal mode
Damage: 1000
Range: 900
Cooldown: 1.0 seconds
DPS: 1000


Energy Torpedo Battery (22800)
Expensive long range weapon with 3 empowered energy torpedoes into this pack.

Damage: 1300 (x3)
Range: 1300
Cooldown: 3.33 seconds
DPS: 1171
Upgrade cost: 7600
Upgrade bonus: 1+ projectile.


Grand Incinerator (35000)
Ultimate short range weapon. Using doom buff as projectiles. But it would be rare that someone could afford this weapon. Just a suggestion. However it doesn't need to cost that much either.

Damage: 2628
Range: 444
Cooldown: 0.5 seconds
DPS: 5256
Upgrade cost: 8750
Upgrade bonus: -0.1 sec cooldown.



If you have some good weapon ideas or have some comments, you can post and tell what you think.
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#2
energy regeneration + machine '
+1 % mana max per 10 kill of creeps by this weapon
$2000
300 dmg
range 700 to 800 if upgrade(500 cash )
attack speed 1s
it is a useless weapon but max mana + is ok good at starting tank in late game it is useless (you know what tank shoot a lighting to zap and go back to the tank if you kill a creep )

trash builder
if you see corpse why dont turn them into your armor ?(destroy creeps corpse to + 1 max hp per corpse) it is not op in the game max you can kill is 1 or 2 k normally is 500 creeps
2500
200 dmg + 100 aoe dmg
range 200 if upgrade 300 range ($1500)
attack speed 0.6 if upgrade 0.4
no attack animation because the tank just pick up corpse only

a bunker
steel hull + machine gun
5k
same stat as machine gun but + 2k hp if you use upgraded steel hull 3k
you can upgrade another time (2.5k + another 2k hp)

bug sprayer (spray spray spray and pray )
1.8k
500 range
spraying have aoe of 200 if upgrade +100 more extend ($300 )
100 dmg
attack speed 0.2

liquidated hydrogen each tank max can have 2 only
be happy it maybe freeze you 5 % of freeze (same as bugs sprayer but it is blue not green )
10k (3 upgrade each upgrade cost 1k+ 10% range and chance to freeze =no moving and attacking)
600 range max is 726 range
attack speed 0.5s
150 dmg

the mixer (come from the special shop this machine can turn creeps non machine into money now you can make your $ )
+ this attack only can kill non machine unit+10% cash(grabber grab creeps into the tank )
5k
600 range
instant kill x2 if you upgrade (2500 ) if it hit a tank it will do 500 dmg but no dmg to tower and machine units
attack speed 1.33s

the human shield and barrier (haha developed by 091846 the most useless weapon in the game )
5k + 1 more human if upgrade ($1200 ) max upgrade is 4
no range
300 hp x2 human run to the target and block their attack or the human attack other unit =10 dmg (you cant control them but they have unlimited time)
attack speed 4s ( i told you it is useless 4 s to use blocker what a waste of time ) it is for distraction purpose and a bit of anti long weapon if you know how to time it

hull
steel + steel hull = high tensile steel hull + 7k hp -5% speed(1k)
gold + iron = black hull + 9k hp -15 % speed (500gold )
iron + iron = high density iron hull +4k hp -20 % speed(300 gold )
i have other recipe that it for today


take note that special effect weapons have less stat than other normal weapons because it have special effects on them
snow gun -10 % speed
3k
it is like bon fire but its stat x 2 but no range buff in needed
bon fire = red
this is blue
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#3
TKF Wrote:Energy Torpedo Battery (22800)
Expensive long range weapon with 3 empowered energy torpedoes into this pack.

Damage: 1300 (x3)
Range: 1300
Cooldown: 3.33 seconds
DPS: 1171
Upgrade cost: 7600
Upgrade bonus: 1+ projectile.


Grand Incinerator (35000)
Ultimate short range weapon. Using doom buff as projectiles. But it would be rare that someone could afford this weapon. Just a suggestion. However it doesn't need to cost that much either.

Damage: 2628
Range: 444
Cooldown: 0.5 seconds
DPS: 5256
Upgrade cost: 8750
Upgrade bonus: -0.1 sec cooldown.
Oh please, not another lategame longrange weapon! I vote acid cannon for most useless weapon in the whole game and that Energy Torpedo Battery would make things even worse!

Grand Incinerator: <3 Though I propose to make the cooldown even shorter, like 0.2 sec.
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#4
091846 Wrote:>>trash builder <<
lmao.. did u ever read how much creeps you kill till gametime? ^^
with 1hp per creep you would gain 600 - 1500 hp back the whole game IF u get all corpses xD
and: it's the same like the soul eating by ghosttank..
e
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#5
trash builder
if you see corpse why dont turn them into your armor ?(destroy creeps corpse to + 1 max hp per corpse) it is not op in the game max you can kill is 1 or 2 k normally is 500 creeps
2500
200 dmg + 100 aoe dmg
range 200 if upgrade 300 range ($1500)
attack speed 0.6 if upgrade 0.4
no attack animation because the tank just pick up corpse only

1 to 2k hp only but corpse disappear really fast and you need to be really short range to dmg ppl
not much hp boost actually unless you get 3 of it to make up for the attack speed 0.6 = too slow

i dont think it get you a good adv against other ppl which have long range weapons .. for close range player this is suck weapon
1 max hp not 10 max hp ,even through i think 10 max hp + is more fair but it will cost 10k if it is + 10 max hp
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#6
You know that phönix fire cannot do that. Phönix fire cannot do AoE damage and no weapons ingame can do that. You are suggesting special items not ordinary weapons.
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#7
Give an instance where the 35000 gold weapon would be used at all. What tank would they have and how long would the game have to go on for?
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#8
scron2 Wrote:Give an instance where the 35000 gold weapon would be used at all. What tank would they have and how long would the game have to go on for?
Titan or Infernal Tank, 2 hours duration. Not that rare, if both teams are filled with balanced and skilled players.
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