2011-12-09, 17:52:28
Is it a good idea to let 1300 Weapons attack buildings for like about a percentage of its damage? (no clue how much - like 33%?)
This prevents the really annoying bombarding + energy torpedo only in mid push.
You can get raped so hard on CP after only few minutes even with a small hull. If you not saving for a steel hull or a tank BETTER than thundertank you have not really a chance against this mass of longrange. Most time you are spending on not to die or try to recreep. every try to counter will end in a 1-1 kill or a death if they play normal with a bit long range skill.
i know a problem is that most towers have a firerange of around 1050 (right?) and so they not get attacked. What if the Towers get 1300 Range with a bit lesser damage?
I think this is a big reason why longrange at startup is that strong.
Its just an idea so whats your opinion?
This prevents the really annoying bombarding + energy torpedo only in mid push.
You can get raped so hard on CP after only few minutes even with a small hull. If you not saving for a steel hull or a tank BETTER than thundertank you have not really a chance against this mass of longrange. Most time you are spending on not to die or try to recreep. every try to counter will end in a 1-1 kill or a death if they play normal with a bit long range skill.
i know a problem is that most towers have a firerange of around 1050 (right?) and so they not get attacked. What if the Towers get 1300 Range with a bit lesser damage?
I think this is a big reason why longrange at startup is that strong.
Its just an idea so whats your opinion?