2011-03-26, 15:01:16
I am against the recent change concerning the tinker. Tinker is more stronger than ever. It is really hard to counter it with demolisher during the 5 first min. And since the cooldown of tower is much more lwoer. It gets really easy for a tinker to mass tower fastly making its wall unbreakable (and mortar cost too much and do too few damage to worth it during the first 10 min).
You have to figure out that the amount of hp of tower does not really matter, if u mass it properly, the damage spread and the multiple regen module (if not meck) compensate it really easily.
How is the demolisher supposed to counter tinker now? The time you get level 2 bombard (and without taking level 2 canon first), the tinker has rule for sure, or already have a good wall where they can stay behind and telep when you aim them.
Buffing the tinker does not make the player using it better, less moron, less selfish or anything. It jsut favorise the using of this tank and the bad behaviour associated to it...
Actually playing tinker is really safe way to get creep and stuff.
You have to figure out that the amount of hp of tower does not really matter, if u mass it properly, the damage spread and the multiple regen module (if not meck) compensate it really easily.
How is the demolisher supposed to counter tinker now? The time you get level 2 bombard (and without taking level 2 canon first), the tinker has rule for sure, or already have a good wall where they can stay behind and telep when you aim them.
Buffing the tinker does not make the player using it better, less moron, less selfish or anything. It jsut favorise the using of this tank and the bad behaviour associated to it...
Actually playing tinker is really safe way to get creep and stuff.
I am so good that I don't even need to type -rc because I never die !