2012-02-23, 01:14:00
Have you played the Storm Tank? It's supposed to be effective against air tanks, but I played it twice and it rather sucks vs airships. It cost 4000 gold and is purchasable at the trader.
Storm Shock
The first storm ability does only 100 dmg pr level and 2x vs air. Its very low imo. Also a bit bad vs creeps. Maybe it should do 150dmg pr level and increased cooldown. 15 seconds cooldown is a bit low cuz you run out of mana fast since it cost 10 pr level.
Energy Leash
The second leash ability is only useful if you skill it high, which helps you pull enemy towards you, and teamwork is a must. Minimum lv4 or lv5, less is bad. low mana cost and 25 seconds cooldown seem ok with this skill.
Air Mines
Air mines is a special ability, its a bit bad that it has a duration. Also its a bit nice it slows the enemy. Somewhat weaker than demolisher mines, but it also slows. 250 dmg pr level, 8% slow pr level for a short time upon impact.
Eye of the Storm
The ultimate is a weird ability, which causes weak damage, slows enemies and boosts allies speed. Does 80 dmg pr level for units within 1100 range, and double in 550 range. Good runaway/pursuit ability
Storm Shock
The first storm ability does only 100 dmg pr level and 2x vs air. Its very low imo. Also a bit bad vs creeps. Maybe it should do 150dmg pr level and increased cooldown. 15 seconds cooldown is a bit low cuz you run out of mana fast since it cost 10 pr level.
Energy Leash
The second leash ability is only useful if you skill it high, which helps you pull enemy towards you, and teamwork is a must. Minimum lv4 or lv5, less is bad. low mana cost and 25 seconds cooldown seem ok with this skill.
Air Mines
Air mines is a special ability, its a bit bad that it has a duration. Also its a bit nice it slows the enemy. Somewhat weaker than demolisher mines, but it also slows. 250 dmg pr level, 8% slow pr level for a short time upon impact.
Eye of the Storm
The ultimate is a weird ability, which causes weak damage, slows enemies and boosts allies speed. Does 80 dmg pr level for units within 1100 range, and double in 550 range. Good runaway/pursuit ability