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What type of ice cream do you prefer, chocolate or vanilla?
Changing the "flavor" of basic magic with an item with relatively similar stats won't fix anything.
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2013-09-03, 23:28:47
(This post was last modified: 2013-09-03, 23:32:46 by gozo1985.)
costs, upgradecosts, damage, range, speed, projectiles, switchable, mods . These are 8 six different ways how a weapon works. Theres was also the additional "Mystic Cannon" some Versions ago which has 950 range for 5000 while the "Fear Magic" with 999 range for 5050 already exists. The only difference between these two weapons (expect minor gold and range) is the attackspeed. If i remember right, the player liked it.
And i never said i want to "fix" something with that new weapon.
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Make the new weapon "Attacks tinkers only." with 2k range and 240 dmg per hit. Cooldown should be possible to calculate from that.
Getting used to the Sand everywhere. At least it brings us map updates.
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cool if we have a weapon that attack tinker , trader , exploder only , tinker only = seriously it is a bit too weak , if the target change tank that weapon is crap ?, i suggest 3 in 1 targeting or 2 in 1 like only tinker and heli , we should get a anti heli weapon that is fun too
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Vs trader we allready got trader-hunter pack which is probably the least used item in the game.
A weapon that only attacks thinkers would be strange, way more intresting and usefull would be a cheap weapon that only attacks players, it would counter thinkers nicely because they can't use towers or creeps as defences and this weapon would hurt even if players use towers as defences.
And this weapon would not be op because you can't creep with it making it pretty useless on lanes and even in mid it could be hard to use.
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The tinker only thing was a joke by the way...
And: It's tinker, not thinker - it's about tinkering (= making stuff, more or less), not thinking (=using your brain). Just as a sidenote
Getting used to the Sand everywhere. At least it brings us map updates.