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Game Mechanics Fix
#1
I know this has been posted before but I just want to post it again because I haven't seen any good discussion addressing it:

You need to implement team armor level requirements for any tank that costs more than $3,000. It always makes the most sense to save for either a heavy tank or demon tank... you can't beat the money/HP and money/abilities. The only time I have seen this strategy not lead to victory is in a stacked game where the opposing team is coordinated and work together to gank while the team with teh demon tank is full of noobs who leave or feed - and that of course has nothing to do with this strategy. Hulls cannot bridge the gap between the HP difference and the lack of superior abilities.

Please address this issue. You should be able to rush, say, a Demon Tank, but you need to invest in the team armor upgrades to make it fair.

-xenocide85
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#2
This topic belongs to feedback, not bug reports.


And about requirements for tanks above 3000 gold, I think it would restrict gameplay a litte. But I'm not sure if it's going to be implemented. However adding such restriction will even extend gametime even further. Also in -noup mode, you cannot rush upgrades either.

Poll about tech restriction: http://btanks.net/forum/viewtopic.php?f=15&t=1078
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