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New Tank Models
#21
i hope this is a joke.

if not: what about a swimming tank (sometimes called "ship") which can create water everywhere.
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#22
DerSatan Wrote:i hope this is a joke.

if not: what about a swimming tank (sometimes called "ship") which can create water everywhere.

You mean a D-Day Swimming Sherman?
[Image: ddtank.jpg]

As long as it can spawn friggen sharks with friggen lasers on their heads

[Image: shark.jpeg]
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#23
yeah dogg, like your suggestion Smile

i just found a model at hiveworkshop which could be useful to replace the goblin zeppelin model for the creep. i assume the blue "parts" of his skin is his teamcolour, this would be ok in the colours of the force.

+ 19 kb
+ walk/stand/attack/death animation (dunno if theyre good, i didnt test the model
+ "tech style" that goes well with marine and commander models i think
+ could replace a model which is used for 3 different things 8)


curious?

link
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#24
Correction! Model size is 118kb!! Unpack the models first. I've also considered this model, but it's a bit large in filesize, and look way to single colored.
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#25
Bob666 Wrote:
TKF Wrote:I wondered where the green sparks did go, so you edited the emitters of the Titan. Ok...

they are now red and a bit smaller
( you can see it on the background image for btanks.net: http://btanks.net/v2/graphics/tankbg16.jpg )

About Titan...

Bringing this question back again, did you also import the portrait model too into the map? Or have you found a way around that?

If you did manage to import titan without the portrait model, I wanna know how!
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#26
I looked into imported files in the BT map and I did not found any portrait model just only the titan mdx file (56 kb unpacked).
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#27
How did they remove the portrait??? I can't figure it out.
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#28
How to import this model. Easy.

1. Download http://www.hiveworkshop.com/forums/resou...4%26r%3D20
2. Create blank map.
3. Import InfernalTitan.mdx. (Don`t import readme.txt, InfernalTitan_Portrait.mdx)
4. Set to a unit a Importer model.
5. Save & close map.
6. Open again, and you will see the new model.
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#29
*LAME camera whining*

Edit_

Well forget this, I'm dumping the Titan model for now.
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#30
i did not import the portrait model.. portrait models arent needed... you can get a portrait with Magos' War3 model editor, just add a camera, the name does not play a role, warcraft takes the first camera it finds as the potrait camera, so you have a fine image in that little window if you place the camera rightWink
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#31
Thanks, Magos editor is some of few wc3 progs I don't have! I'm gonna try it. I now have over 15 different wc3 custom progs

I discovered a way to add a custom camera in wc3 model editor and called it Camera01, I haven't confirmed or checked that worked yet, but I'm going to try Magos war3 model editor ^^

Edit_

Ah lol it's the same model editor that I use, submitted by magos xD. I though it was a different model editor.
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#32
I made a attachement for HT.
20.6 KB


Attached Files Image(s)
   
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#33
Very nice! This is attached to origin or chest?
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#34
To the chest


Attached Files
.rar   Orc Juggernaught.rar (Size: 9.06 KB / Downloads: 69)
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#35
Well, no word from the mappers yet. The juggernauts thingy make it look nice.

I wonder how a armor attachment would look like on a zeppelin?


I'm not sure how to make attachments, but I guess killing vertices's make the model lose its animations, right? Or am I wrong.
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