Poll: Would you like higher multikill bonuses?
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Yes
46.15%
6 46.15%
No
53.85%
7 53.85%
Total 13 vote(s) 100%
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Buff the multi kill bonus?
#21
Yes i have noticed that. I had 18 posts and yesterday night i posted 30 posts. I agree that i should not post with 10 words but some guys only use one word. Please check my posts - There are not only short posts. If you think I am spamming the forum please report it to a moderator. But I can't agree that i spam. Btw theres always lot of time to edit my posts. Please next time send me a private message not just make a post into a topic. Other users aren't here to read that I think...
Also I agree that my posts are the same here (these 2 posts) but i tryed to express myself better.
Sorry that I made 2 posts what could be only 1. That was my mistake.
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#22
Its about forum etiquette, not spam.
๏̮๏
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#23
percentage based bonus would be really good. early double kills give often more money than the tanks(single tank bounty, not in total)

i'd also like to see a 'beyond-godlike' or similar for 6 or more kills in a row.
i know it's really, really, really rare, but in theory it is possible and so it is in practise, it happened only one single time to me when i played vs bots.
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#24
Well to suggest a percantage (even if it is feedback here) I think you need to have a look at the "usual" tankvalue at the time where you want to increase Bounty.

Beginning: Tanks got about 150-200Gold, but for a double kill you get +200. I think its a bit too good, but usally there are nearly no tripple kills in the beginning and not often doubles. (with no ExploderWink )

After 30min: Midgame tanks + a bit Equipment give about 350-500Gold. Some better equipped people get mor often doubles, sometimes with lowrange at CP even tripple kills. I think a double kill should not give more than +30% at that time.

After 1hour: This is the time infernals and Skyfortress can be bought just by little extra upgrades. The tank kill value is about 650-900, depending of the statistics of the players. I think the Doublekill-Bonus should at least raise up to 350 Gold.

1:30h: in "Normal" I suppose about 1000-1500Bounty --> So maybe even 500Gold for double kill

2h: 2k-3k maybe :roll: - but I think usally games do not last 2 hours.

(Exploders, very bad or upgrading/supporting players maybe dont meet that kill bounty)

After all I think:

Beginning: -20% Big Grin
30min: +30%
1h: +75%
1:30h: +150%
2h: +300% (I am not sure if really necessary)

This numbers are just a "feeling" from me. :wink:
(even the kill value is just a feeling, so i dont want to discuss of 10 gold more or less in the beginning or 100more or lesse in the endSmile )
Random Player
- noob, nobody, medium, pro - we will see what happens ^^
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#25
Lets see what my numbers are up to:

Quote:Maybe it can be with %.
Double: 25% of last killed 2 tanks bounty total
Triple: 28% of last killed 3 tanks bounty total
Multi: 31% of last killed 4 tanks bounty total
Godlike: 34% of last killed 5 tanks bounty total

Start: 200 gold bounty > 25% of doubled bouty: 200+200 = 400 , 400*25% = 100 gold, triple: 600*28%= 168 gold , seems a little small values even for first 5 min of game.
Mid: 500 gold bounty < 25% of doubled bouty: 500+500 = 1000 , 1000*25% = 250 gold, triple: 1500*28%= 420 gold, seems fair to me.
Late: 1000 gold , well double last valuesBig Grin 500 for double, 840 for triple , seems ok.
End : 1500 gold, lets add 50% to last values: 750 for double, 1260 for triple, seems ok. even a little much if you ask me.

New suggestion:
Multikill = (25*Multi) + (TB*22%) ; TB= total bounty of killed tanks, Multi = Total # of killed tanks
Added a 50 gold for double, 75 for triple and so on, and decreased % value.. This looked even much better

I do not support time factor because time is not a good value to change bounties etc. There are different factors ingame where -hb and other stuff will affect these time factors. In hb your bounty can go up for 1500 gold in 20 min or 1000 in 40 min...
Trolololo
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#26
I think percantages are really good, too. If you got stats like 80:25 and kill 2 enemy tanks who got stats like 10:30 and 15:30 e.g. you dont get the same double kill Bonus like killing enemies which got really high tank values. It´s a good balance factor.

But I think we have to think over your numbersSmile
Lets say you manage a Godlike in Midgame --> quiet rare without exloder. With your formula:
You get 25*5 => 125Gold
+ 5X "400KillGold" X 0,22=> 440Gold (Killgold is an average suggestion for the whole enemy team, that means player1 maybe 450 , player 2 350 and so on)

== 565Gold, is quiet less for a whole multikill.

Or do you mean you add every kill. That means Doublekill 2*Kill*0,22+Multi + Tripple + ... ??? Then it could be ok for midgame Smile

Then it lookslike:
Double: 226Gold
Tripple: 320Gold
Multi: 452Gold
Godlike: 565Gold

Makes: 1563 in Total --> nearly like it is now :mrgreen:


If all tanks give 1000Gold Bounty:

Whole Double - Godlike Bounty: 480+735+980+1225 = 3420Gold


In the beginning with 5 Tanks 200Gold Bounty:

Whole Double - Godlike Bounty: 138+207+276+345 = 966Gold

... seems fair to me Smile

Edit: If all tanks got a value of 340,9090... Gold a Godlike with that formula give exactly the same amount like now I suppose --> 1400Gold.
means less at the beginning mor after early midgame. That means after maybe 25-30min Multikills would get better like it is now and worse before.
Random Player
- noob, nobody, medium, pro - we will see what happens ^^
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#27
Quote:Then it lookslike:
Double: 226Gold
Tripple: 320Gold
Multi: 452Gold
Godlike: 565Gold

Makes: 1563 in Total --> nearly like it is now

Of courseBig Grin
Trolololo
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