Poll: Do you think that the buff of the tinker is right?
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No
55.56%
5 55.56%
Yes
44.44%
4 44.44%
Total 9 vote(s) 100%
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Against tinker buff of 8.73
#1
I am against the recent change concerning the tinker. Tinker is more stronger than ever. It is really hard to counter it with demolisher during the 5 first min. And since the cooldown of tower is much more lwoer. It gets really easy for a tinker to mass tower fastly making its wall unbreakable (and mortar cost too much and do too few damage to worth it during the first 10 min).
You have to figure out that the amount of hp of tower does not really matter, if u mass it properly, the damage spread and the multiple regen module (if not meck) compensate it really easily.

How is the demolisher supposed to counter tinker now? The time you get level 2 bombard (and without taking level 2 canon first), the tinker has rule for sure, or already have a good wall where they can stay behind and telep when you aim them.

Buffing the tinker does not make the player using it better, less moron, less selfish or anything. It jsut favorise the using of this tank and the bad behaviour associated to it...

Actually playing tinker is really safe way to get creep and stuff.
I am so good that I don't even need to type -rc because I never die !
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#2
It's no buff, it's a rework. The aim was to make it easier not to feed at the start and more difficult to creep at the later stages (see the tower nerfs). So it should be less likely to have super-feed tinkers from the start and less likely to have I-creep-mid-alone tinkers at the mid and endgame.
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#3
But now it creates super creep stealer tinker who does not def cp and create handicap for other players. At least when tinker is easy to kill at start, it makes people to be careul and plan to change tank. Most people who play tinker don't plan to stay tinker the whole game.
Wasn't the problem the selfish/bad behaviour of tinker during 20 first min?
I am so good that I don't even need to type -rc because I never die !
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#4
Althend Wrote:At least when tinker is easy to kill at start, it makes people to be careul and plan to change tank. Most people who play tinker don't plan to stay tinker the whole game.
Well, before the Tinker changes the exact opposite was the case and the reason, why people complained about Tinker.
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#5
the fun to aim this dwarfs with demo is gone.
demo is now less important for mid than before.

the high difficulty to hit moving targets in the first 5 mins was cool.. but what should we hit now from far away.. knowing it would't kill?

you want to prevent the tinker to be killed by a skill needing shot?!?!? lmao!!

if it was the problem that he was too weak and one-hit-able i got a lil qestion: why the fuck they don't buy a stupid hull first?
it's their own problem to get into war without hp!

for every other tank you pay for hp. everyone who cries about the low hp has to buy a hull. no more comments.
the changes in general are good but the hp buff of the tinker was pure unnecessary and is pain in the ass for those guys who can handle the demolisher!
keep in mind.. you nerfed the demo cause of this fact, too.
The future belongs to those who believe in the beauty of their dreams.

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#6
Déjà-vu, 2 month beta and few days on quali only.
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#7
So many ways to kill the tinker with combos right from start, for example:
(Demolisher) Artillery shot + Jet Wave = 410 damage,
(Helicpoter) Triple Rocket + Bombardement = 400 damage,
(2 of Light Tank/Helicopter) 2 Triple Rockets = 360 damage,
(Antigrav) EMP + Plasma Cluster = 350 damage.
Tinker without hull dies.

Tower gold is a feed too, I buy Rock Catapult (http://btanks.net/wiki/Rock_Catapult_%28Building%29) again.
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#8
Velocity2k Wrote:Déjà-vu, 2 month beta and few days on quali only.
THIS i wrote in beta phase!!! do u remember???

RaptorXI Wrote:So many ways to kill the tinker with combos right from start, for example:
(Demolisher) Artillery shot + Jet Wave = 410 damage,
(Helicpoter) Triple Rocket + Bombardement = 400 damage,
(2 of Light Tank/Helicopter) 2 Triple Rockets = 360 damage,
(Antigrav) EMP + Plasma Cluster = 350 damage.
Tinker without hull dies.

Tower gold is a feed too, I buy Rock Catapult (http://btanks.net/wiki/Rock_Catapult_%28Building%29) again.

its all short range and less skillbased! neeext..


ah..sry for double post.. wast foo fast xD pls merge it..
The future belongs to those who believe in the beauty of their dreams.

StarCraft II: Aggi, Charcode: 110
steam: http://steamcommunity.com/profiles/76561198002344056
League of Legends: Agginator
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#9
I'm fine with the tinker buff if you get rid of photon torpedos.
Former Chieftain of Clan toaf on US EAST  *Retired*

Just playing for the fun of it now.
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