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Yes and no. Yes, Thunder Tanks and Air Ships have less HP and thus less able to take the hits from a Heavy or Goblin Skill burn, but there's a difference in that they don't have to wait passively to use their skills like the Ghost Tank. Both tanks can push out their two skills and mount up 1,000-2,500 direct damage on the enemy. "The ghost waits with the channeling until stun is used" implies that the Ghost Tank has to be willing to take that damage (or wait for a teammate to take the punishment) before it can execute it's own skills without interruption. Early game it's possible, especially on 1v1 side lanes, but as more players start pushing to t2/t3 tanks, and battle start converging into group mid-lane battles, it's increasingly difficult to wait patiently and take the damage, especially when teleporters and speed packs come into play. Getting the jump on your opponent simply gives too much advantage when you compare it to the Ghost Tank's defensive skill set.
I guess I fall next to Althend, I've just never seen anyone play well with a Ghost Tank except in a pub game - and so for now I'm lead to think that the tank is underpowered until I see differently. If you guys do play please post the replay.
Starcraft II
PandaBearGuy.614
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I know it's not a really big improvement, but how about making Guard's Natural Energy skill replenish mana as well as HP. Make it go both ways too, eg. At level 5 it heals allies for 30% max HP and 30% max mana; damages enemy tanks for 15% current HP and 15% current mana.
If people still think Guard's skillset it rather weak, maybe make Natural Energy heal the Guard the equivalent amount of HP it damages to enemies. Similar to Medivac's Life Converter, but against heroes only and current HP, not max HP.
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newbcake3 Wrote:Althend Wrote:Your answer is " you dont know how to use it"
Have you ever played against me?
Mouhahahhaha Go to hell weakling
why is althend so cocky? hes not even good
You lost against me
I am so good that I don't even need to type -rc because I never die !
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I would like to see the ghost tank to become "transparent" to collisions with other tanks/creeps.
it would reduce the disadvantage of being packed in own creeps and it would fit perfectly to the theme of the tank.
Wehr Rächtschreibfeler findet darf sie behallten.
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