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Support Tanks Ideas
#1
Any and all ideas for new support tanks. all there is now are the gaurd and the architect, SO WE NEED MORE
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#2
had this great idea for a tank that works around helping and using creeps, have a look

Command Vehicle

GP: 8.5k
Class: Support
HP: 8.5k?
Armor: 8?
Speed: 210?

NO weapons allowed! (but hull is good)

Basic cannon slot: Stun Cannon
speed: 1.5 sec?
lvl1: stuns for .2 sec
lvl2: stuns for .3 sec
lvl3: stuns for .5 sec
lvl4: stuns for .7 sec
lvl5: stuns for 1 sec

Ability 1: Spawn Troops (Passive)
lvl 1: spawn 3 marines every 5 sec.
lvl 2: spawn 3 marines and 1 artillery every 6 sec.
lvl 3: spawn 3 small troops, 2 artillery, and 1 zepplin every 7 sec.
lvl 4: spawn 4 small troops, 2 artillery, and 2 zeplins every 8 sec.
lvl 5: spawn 5 small troops, 3 artillery, 2 zeplins, and 1 commander every 10 sec.

(P.S. i do think spawn troops is kinda OP but i tried to even it out with time)

Ability 2: Demo Team (active)
Mana: 35? Cooldown: 30 sec.?
lvl 1: 1 exploder
lvl 2: 2 exploder
lvl 3: 1 mortar
lvl 4: 2 mortar
lvl 5: 3 mortar

Ability 3 Troop command arua (passive) (maybe a 1000 range?)
lvl 1: increases near by units attack by 5%
lvl 2: increases near by units attack by 10%
lvl 3: increases near by units attack by 15%
lvl 4: increases near by units attack by 20%
lvl 5: increases near by units attack by 30%

And for the ultimate ability i was thinking like a orbital command type attack but that wont fit in with the other abilities. so wat do ya think.
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#3
stun canon - y mean every 1,5s stun for .7s when u have enought gold to buy this tank + 8k hp and buffed troops every 7s?
Seems "a bit" OP for me.
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#4
Overpowered.

Every thing in this game which spawns troops is already pretty imbalanced as it stands. And that's simply because they get upgraded for free over time.

Think about the troops the ghost tank spawns at the moment - they're way too strong as it stands now, have hp for blocking dmg, do dmg themselfes, and get upgraded for free over time.

...

Sorry, I'm all in for more support tanks, but please not centered around troops - IMHO there's way more you can do to support your team. A teleport breaker skill + detector skill would be a possibility. Or a passive AOE speed skill, like the skytank has, but for ground (or for everything perhaps?). Or passive armor bonus AOE skill, a bit like earth robot has, but aoe, so your team gets bonus as well. Or damage bonus AOE. Of course you can also make all of those skills active, so you have to trigger them.

And there's probably hundredths of possibilities out there - but in fact, I'd prefer it if the game balance was put back before new stuff gets added.
Getting used to the Sand everywhere. At least it brings us map updates.
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#5
(2011-11-26, 22:03:12)griffin1987 Wrote: Overpowered.

Every thing in this game which spawns troops is already pretty imbalanced as it stands. And that's simply because they get upgraded for free over time.

Think about the troops the ghost tank spawns at the moment - they're way too strong as it stands now, have hp for blocking dmg, do dmg themselfes, and get upgraded for free over time.

...

Sorry, I'm all in for more support tanks, but please not centered around troops - IMHO there's way more you can do to support your team. A teleport breaker skill + detector skill would be a possibility. Or a passive AOE speed skill, like the skytank has, but for ground (or for everything perhaps?). Or passive armor bonus AOE skill, a bit like earth robot has, but aoe, so your team gets bonus as well. Or damage bonus AOE. Of course you can also make all of those skills active, so you have to trigger them.

And there's probably hundredths of possibilities out there - but in fact, I'd prefer it if the game balance was put back before new stuff gets added.

hm...point taken. maybe a sort of detector tank? one that centers around stopping things like smokescreen and mines...but that seems kind of a narrow use. perhaps giving it a stun ability and passive teleport breaker ability...its definitaly something to think about
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