2007-09-25, 16:18:04
The changes made since 8.15, had some side effects, like greatly increased gameplay duration. Personally I liked the shorter BT games that often occurred in 8.15, but the 8.26 versions matches is always 35-90 min long (With the exception of total - early leaving). Defenders usually uses factory/troop command and defenders is usually feeders, but they're worth little to kill, and if we attackers get killed, it's birthday party for the defenders. Probably many have noticed that the BT games are longer than you we're used to.
and the player Creeps have same amount of HP as the Force creeps.
Higher tower HP regen.
These changes increased gameplay duration.
1: The unit spawner factory came in 8.20
2: The bounty formula introduced in 8.20 made the average gameplay longer, makes the feeders give less gold and gives longer time to earn much gold. It's lessened in 8.22.
3: Player creeps have same amount of HP as the Force creeps, change made in 8.21. This does also make troop command better.
4: The double upgrades came in 8.24, which makes the force stronger twice as fast. This does strengthen the player creeps faster too!
5: Also the income bonus from upgrades was removed too, that happened in 8.24 too.
6: The tower regen has been increased. That is missing download info, so I don't know when this was added, but it isn't minor.
7: Adding minor bounty to player creeps in 8.26 does lengthen a BT game little.
Probably many BT players likes that the average gameplay has become longer, but I personally don't like it so much, and miss the shorter 8.15 games. :|
TKF Wrote:These changes extended the time of winning an average BT game:I will also add the removal of income bonus from upgrades.
Bounty system that makes it harder to feed on feeders, killers that dies little is worth more gold
Troop Spawners like factory extends gameplay, more creeps to dug through, player creeps got as strong as force creeps.
Double upgrade extends gameplay, the force gets twice as fast stronger, cheaper upgrades.
(quote from "btanks balanced after about 1 hour? FUCK NO" thread)
and the player Creeps have same amount of HP as the Force creeps.
Higher tower HP regen.
These changes increased gameplay duration.
1: The unit spawner factory came in 8.20
2: The bounty formula introduced in 8.20 made the average gameplay longer, makes the feeders give less gold and gives longer time to earn much gold. It's lessened in 8.22.
3: Player creeps have same amount of HP as the Force creeps, change made in 8.21. This does also make troop command better.
4: The double upgrades came in 8.24, which makes the force stronger twice as fast. This does strengthen the player creeps faster too!
5: Also the income bonus from upgrades was removed too, that happened in 8.24 too.
6: The tower regen has been increased. That is missing download info, so I don't know when this was added, but it isn't minor.
7: Adding minor bounty to player creeps in 8.26 does lengthen a BT game little.
Probably many BT players likes that the average gameplay has become longer, but I personally don't like it so much, and miss the shorter 8.15 games. :|