it would also be nice to have some abilities replaced, because the older tanks act quite similiar sometimes. While 1-2 new tanks are good, good ability ideas which could not be included there should be used for other tanks.
For example the drone fits to the scout, too.
As not all abilities can be added to other tanks, the new tanks should be be individual in the core. Like that mech which can morph between ground / air, or that slow teleport-based tank.
I am really looking forward to find new stuff like this in the map
IlPalazzo Wrote:An idea to make the Trooptransporter an end-game support tank. Thoughts?
Transport Tank
Cost: 12,500
Speed: 300
HP: 12,500
Armor: 15
1. Deploy Medical Staff (Active - CD: 30 Seconds)
Level 1 (10M) - Creates 1 Medic – Can Resurrect 1 Ally Creep every 10 Seconds
Level 2 (20M) - Creates 2 Medics - Can Resurrect 1 Ally Creep every 9 Seconds
Level 3 (30M) - Creates 3 Medics - Can Resurrect 1 Ally Creep every 8 Seconds
Level 4 (40M) - Creates 4 Medics - Can Resurrect 1 Ally Creep every 7 Seconds
Level 5 (50M) - Creates 5 Medics - Can Resurrect 1 Ally Creep every 5 Seconds
Note: Medics have the same health as marines and can resurrect 1 Allied Creeps.
2. Troop Supplies (Passive)
Level 1 – Increase Creep Movement Speed by 7%, Attack Speed by 3%, and Reduces All Damage Taken by 2%
Level 2 – Increase Creep Movement Speed by 14%, Attack Speed by 6%, and Reduces All Damage Taken by 4%
Level 3 – Increase Creep Movement Speed by 21%, Attack Speed by 9%, and Reduces All Damage Taken by 6%
Level 4 – Increase Creep Movement Speed by 28%, Attack Speed by 12%, and Reduces All Damage Taken by 8%
Level 5 – Increase Creep Movement Speed by 35%, Attack Speed by 15%, and Reduces All Damage Taken by 10%
3. Attack Formation (Active - CD: 40 Seconds)
Level 1 – Spirit Link 3 Hero/Troops Together
Level 2 - Spirit Link 6 Hero/Troops Together
Level 3 - Spirit Link 9 Hero/Troops Together
Level 4 - Spirit Link 12 Hero/Troops Together
Level 5 - Spirit Link 15 Hero/Troops Together
4. Ultimate – Radio HQ(Active - CD: 40 Seconds) - 5 Sub-abilities with a shared cooldown
a. Request Tank Parts
Level 1 (15M) – Parashoots 1 Upgraded Healer Runes After 10 Seconds
Level 2 (30M) – Parashoots 1 Upgraded Healer Runes After 8 Seconds
Level 3 (45M) – Parashoots 2 Upgraded Healers Runes After 7 Seconds
Level 4 (60M) – Parashoots 2 Upgraded Healers Runes After 6 Seconds
Level 5 (75M) – Parashoots 3 Upgraded Healers Runes After 5 Seconds b. Request Reinforcements
Level 1 (15M) – Paradrops 1 Groups of 5 Marines after 5 Seconds
Level 2 (30M) – Paradrops 2 Groups of 5 Marines every 5 Seconds after 5 Seconds
Level 3 (45M) – Paradrops 3 Groups of 5 Marines every 5 Seconds after 5 Seconds
Level 4 (60M) – Paradrops 4 Groups of 5 Marines every 5 Seconds after 5 Seconds
Level 5 (75M) – Paradrops 5 Groups of 5 Marines every 5 Seconds after 5 Seconds
c. Establish Rendezvous Point – Allows Allied tanks use "Control Point Teleport" to the immediate surrounding area. (Invulnerable, 5 Second Build Time)
Level 1 (15M) – Summons a Rendezvous Point for 15 Seconds
Level 2 (30M) – Summons a Rendezvous Point for 22 Seconds
Level 3 (45M) – Summons a Rendezvous Point for 30 Seconds
Level 4 (60M) – Summons a Rendezvous Point for 37 Seconds
Level 5 (75M) – Summons a Rendezvous Point for 45 Seconds
d. Request Air Strike
Level 1 (15M) – Drops 3 Bombs, dealing 450 Damage in a 400 Range Radius
Level 2 (30M) – Drops 3 Bombs, dealing 550 Damage in a 400 Range Radius
Level 3 (45M) – Drops 4 Bombs, dealing 550 Damage in a 400 Range Radius
Level 4 (60M) – Drops 4 Bombs, dealing 650 Damage in a 400 Range Radius
Level 5 (75M) – Drops 5 Bombs, dealing 650 Damage in a 400 Range Radius
e. EMP Bomb
Level 1 (15M) – Prevents all spell casting within a 400 Range Radius for 2 seconds
Level 2 (30M) – Prevents all spell casting within a 400 Range Radius for 3 seconds
Level 3 (45M) - Prevents all spell casting within a 400 Range Radius for 4 seconds
Level 4 (60M) – Prevents all spell casting within a 400 Range Radius for 5 seconds
Level 5 (75M) – Prevents all spell casting within a 400 Range Radius for 6 seconds
FILE SIZE: This model file is 373kbs, when compressed in your maps mpq it shrinks to 95.9kbs. Which means it really only takes 95.9kbs of map file size.
horselance Wrote:Looks good. Hope it can shrink really ..
Quote:FILE SIZE: This model file is 373kbs, when compressed in your maps mpq it shrinks to 95.9kbs. [...] I ran it through MDLVIS optimizer with most ticks checked. After that I ran it through Mdx Squisher.
I suggest there should be an tank with an anti air skill. since demon(10000gold) is actually the only AA tank.
in the price range from 6500-9000 are only tanks with mainly "only ground abilities".
and airtanks are mainly played 2 evade those tanks. a tank counter against that play style would be more then needed in my opinion.
Since AA weapons are only in a lower price range (1750) and in a higher price range (6000,8000) available.
If there would also be an AA weapon in the 3000price range added it would be nice.