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None of the tanks you listed are common tanks for explosive building attacks. I guess that was the main intention behind banning antigrav jump (and teleport) into the opponents main base.
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Well then limit the jumping ability only if there are explosives in invetory. It's a pain in the arse if you can't jump around the emeny base during end game siege.
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Any other opinion on that? I really want to see antigrav beeing able to do so!
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I think that's something to add to my changelog list, yes.
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i think a good reason for it to not be able to jump in is because it is an inexpensive tank. with an expensive tank you payed for the ability to enter the enemy base with a skill.
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Well that's also correct. benben has a point there.
It would be still abuseable.
I move this thread to the "Suggestions" forum.
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with medivac @ max speed (boost) u can enter the base as good as a jump of antigrav. so.. why it shouldn't be possible to jump in there?
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because the medivac is just a speed boost. you are still moving normally and limited to 522 speed. very little can stop an anti-grav jump, except for killing it. as i see it know anti-grav is one of the best starting tanks.
i wanted to right a post about how each starting take performs over time. the 3 best abilities on the anti-grav work just as good after 1 hour as they do at the start of the game. jump is still jump, area stun still stuns for long time and dimension-shift is even better late game for easy 2v1 kill. light tank, heli and demo all have damage based abilities that get old and weak when people have bigger tanks. i dont think anti-grav needs to or should be able to jump in enemy base.