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If you would ask most kids would remove all except weapon and tank they ever chooses. In last game I have played every long-range weapon user has been called "noob". Same about mines and tinkers very often. People just cannot play or are crying about loosing, pointing everyone and calling others noobs or cheaters.
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Tinker IS for noobs. I hate tinkerplayers in the mid. They destroy most of the possible team-play. You cant play 2+tinker VS 3 in mid.
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lol.. no!!!
tinker should be played by PRO's only!
the lonely problem is that the most can't handle tinker wisely! that's why it suck so hard.
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Tinker can only have weapons. And their fucking towers. No skills for stun, no skills for AoE-Attacks. No support-skills. So, is tinker a teamplay-tank or not?
No, he is not a teamplay tank. Its just useless.
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support skills: repair, modules
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Only in times of silence, not in directly in battle. because I dont know somebody who is standing still in battle, that tinker can repair him *lol*
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Who is pretty annoyed at the tinkers in mid? When they get the towers up, those towers usually gets 65-85% of all creep kills, and gives the tinker more income than the second mid tank player. In 20 minutes you get around 10000 gold if you haven't bought a single weapon or item expect for the starting weapon. However the other mid players can perhaps barely afford a heavy tank by then.
Tinkers are income stealers, and their pro at it. If there are 2-3 tinkers in mid, they pretty much steals from each other, and often being more than 1 tinker on a team is very bad, but in many games being only 1 tinker seems to make that tinker player one of the stronger players when he retire from tower defense.
Advantage of tinker strategy - They are good at holding the line
- It's hard to bring down towers alone
- They tend to creep very well when they get 3 or more towers
- You can afford weapons and better tanks at about same speed or slightly faster as lane players
- They might be important hard hitters later after retiring
Disadvantage of tinker strategy - They tend to steal the creep income from other players, thus slowing their development
- When the towers fail to stand at first 10 minutes, the tinker becomes the weakest player
- Towers isn't mobile, enemy might circle around it
- You experience gain rate is usually lower than your teammates
- Your teammates doesn't like you
Do you like tinkers?
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TKF Wrote:Advantage of tinker strategy- They are good at holding the line
- It's hard to bring down towers alone
- They tend to creep very well when they get 3 or more towers
- You can afford weapons and better tanks at about same speed or slightly faster as lane players
- They might be important hard hitters later after retiring
Disadvantage of tinker strategy- They tend to steal the creep income from other players, thus slowing their development
- When the towers fail to stand at first 10 minutes, the tinker becomes the weakest player
- Towers isn't mobile, enemy might circle around it
- Your teammates doesn't like you
Do you like tinkers?
Yes, if they are aware of a quick death when they start without a hull (and use the teleport abilty to dodge artillery, rockets, etc) and hold a lane/the middle with fast towers. I have already played with good tinkers who held the whole mid alone while we others could take the lanes. Sometimes, if I see someone who plays the tinker well, I buy a Tech-Mech to build up his towers faster and repair them. To claim that all tinkers are noobs just shows how very nothing some people don't understand how to play as a team.
Still the tinker is too weak because one can't random him and he hasn't been adjusted since ages due to the game.
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I think that tinker should be able to player on top 100. Normaly, players with tinker suck but when it's someone with experience, it's seem that this tank is awesome. I did a lot of awesome game with tinker by changing for an heavy tank and buy exp to get level 10 when they are level 7 or 8 in mid and do missile + Hails of bombs. The annoying part is when someone keep tinker in like 40 mins for me. Both allies in mid become Support or feeder.
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it is really annoying i play a lot of time , it is ok ult is good tower cooldown need to reduce 5 sec ,it cooldown it really long normally tinker build tower , ppl will come and destroy it overall it is sucks at newbies , it works slight below normal for me
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Well the tower cooldown is short enough imo. Also it's ultimate doesn't give so much, but remember that the tinker is a free tank. 100 seconds is short enough as I find it very annoying when I'm going against tinkers. Towers is quite the pain sometimes. But no AoS maps which I've played so far has such an interesting hero such as the tinker which kinda gives the battle tanks flavour as holding the line role which has advantages and disadvantages.
Tinker towers are immobile, so your teammates in mid can decide to push in order to increase their own creep income. But it's usually hard for 2 players to push against 3 players.
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Tinkers are weak against good players who can handle this "TowerDefence" shit easily.
I mean its so easy to counter a tinker... with a or specially more heavy tank(s), or just the normale mortar team.
in every "pub" i used to this. the middle of the opponents were crushd, cause the tinker got the most gold, and then his whole towers got destroyd. so he had at first no weaps and no good tank and so no gold income. his teamm8s werent strong enough to hold us. in this row we took like in everygame the mid.
Gustave Le Bon "... Die Einseitigkeit und Überschwänglichkeit der Gefühle der Massen bewahren sie vor Zweifel und Ungewissheit. Den Frauen gleich gehen sie sofort bis zum Äußersten. ...".
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It's just that good tinkers treat tinker as what it is: a starting tank. A well played tinker changes tank exactly when every other tank can. It's no different to other tanks! Players who stay scout until the late game get stomped as well.
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well, but i would say 80% of the pub tinker players, try keep the tinker so long they can and pimp their towers with all kind of weapons, till they get raped and then its to late...
Gustave Le Bon "... Die Einseitigkeit und Überschwänglichkeit der Gefühle der Massen bewahren sie vor Zweifel und Ungewissheit. Den Frauen gleich gehen sie sofort bis zum Äußersten. ...".
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The point is: Blame the players, not the tank.
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Imo tinker sucks,because its the only tank noobs can fuck up big time, because a midtinker is extremly overfed, but 80% of the tinker players/cant handle the money and because of that, the whole team has to suffer..
Because of that i suggest to remove it from the league
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Even if I like this tank, i vote to remove it from league.
I am so good that I don't even need to type -rc because I never die !
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what's the next after remove tinker? Exploder-Trader-Tinker.. Maybe Hunter, When a noob got a hunter he can kill his team with his ult?
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That's not unlikely tinker will be removed from league play since many players hates tinkers. I don't know why but it's extremely easy to cripple them with a single mortar team bought at CP's. I doubt hunter will be banned from league play. The hunter is pretty strong for it's costs and it's a killer tank. But on the other hand of your 2-3 of your team buys hunters, your anit building and creeping capabilties is reduced since the hunter is a tank killer specialist.
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I dont hate facing tinker, I hate having one in my team... 99.99% of them are moron. Make player with elo higher than 1600 being the only one able to play tinker...
I am so good that I don't even need to type -rc because I never die !
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