2011-10-02, 18:41:21
Simply put, these things feed A LOT. I find it hard to believe that with 25% bounty/exp spawning factories can be game changers, but my experience would say otherwise. Every time these have been used in the early/midgame by my team, we've lost. I understand building spawning factories during base defense when the rest of the default factories are otherwise dead. Building them early during the lane phase however I find is the same as purposefully feeding and team sabotage. It may not seem like it but this is no better than bombing your own base or dying many many times on purpose over a long period of time. Anyway here's my "experience" on the matter.
Scolar_Visari and R0l3l3sen by ArzelFal.w3g (Size: 2.84 MB / Downloads: 233)
http://league.btanks.net/game.php?gameid=20895
Just look at lol's money and level compared to everyone else's when Scolar decides to go factories for our team, ridiculous. He spends most of the game farming Visari's factories on the bottom lane. While the cp is not taken until much later by the time the factories are dead he is far beyond everyone else in terms of level and gold (though i'm sure this is normal for a player of his caliber, the spawning factories played the biggest part in this game) He ends the game with more creeps than anyone on the DEFENDING team. We lose the game of course.
spawning factories.w3g (Size: 2.54 MB / Downloads: 226)
http://league.btanks.net/game.php?gameid=21145
Grey (Promillo) decides to build a spawning factory at the 16 minute mark. It seems to work ok, and he even goes on the offensive so it's largely ignored by our team. He adds another around 10 minutes later. However, slowly but surely the enemy team begins to become much more power than us simply due to these additional creeps (it didn't help that my team LOVED dying). I acknowledge that we would have lost this game for sure anyway but the spawning factory still fed ridiculous amounts of gold to teal and purple. Oh did I mention we lost.
http://league.btanks.net/game.php?gameid=22860
I have no replay of this game since a mcafee popup (which I have now completely erradicated) caused me to drop however it is another clear example to the spawning factories tendency to feed the enemy team. At around 16 minutes Jack_Ice decides to build a spawning factory on his lane and Wupti decides to switch into it. For the next 40 minutes Wupti stays on the top lane farming (and doing NOTHING else), Jack stays up there too. By the time we lose the cp Wupti is level 22 with a ridicous amount of money (with 3-2 stats no less) and everyone else is around level 17 with like (15-10, 24-12, etc. stats). This was caused by ONE just ONE spawning factory. It goes without saying that we lost.
Scolar_Visari and R0l3l3sen by ArzelFal.w3g (Size: 2.84 MB / Downloads: 233)
http://league.btanks.net/game.php?gameid=20895
Just look at lol's money and level compared to everyone else's when Scolar decides to go factories for our team, ridiculous. He spends most of the game farming Visari's factories on the bottom lane. While the cp is not taken until much later by the time the factories are dead he is far beyond everyone else in terms of level and gold (though i'm sure this is normal for a player of his caliber, the spawning factories played the biggest part in this game) He ends the game with more creeps than anyone on the DEFENDING team. We lose the game of course.
spawning factories.w3g (Size: 2.54 MB / Downloads: 226)
http://league.btanks.net/game.php?gameid=21145
Grey (Promillo) decides to build a spawning factory at the 16 minute mark. It seems to work ok, and he even goes on the offensive so it's largely ignored by our team. He adds another around 10 minutes later. However, slowly but surely the enemy team begins to become much more power than us simply due to these additional creeps (it didn't help that my team LOVED dying). I acknowledge that we would have lost this game for sure anyway but the spawning factory still fed ridiculous amounts of gold to teal and purple. Oh did I mention we lost.
http://league.btanks.net/game.php?gameid=22860
I have no replay of this game since a mcafee popup (which I have now completely erradicated) caused me to drop however it is another clear example to the spawning factories tendency to feed the enemy team. At around 16 minutes Jack_Ice decides to build a spawning factory on his lane and Wupti decides to switch into it. For the next 40 minutes Wupti stays on the top lane farming (and doing NOTHING else), Jack stays up there too. By the time we lose the cp Wupti is level 22 with a ridicous amount of money (with 3-2 stats no less) and everyone else is around level 17 with like (15-10, 24-12, etc. stats). This was caused by ONE just ONE spawning factory. It goes without saying that we lost.