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Long range limitation
#4
Icono Wrote:This has been bugging me for several versions now. There simply is no good defense against a team of all long range (1300) weapons. The attached replay is a prime example of an experienced team being spanked very badly and there being nothing they could do to defend themselves. My entire team was on voice chat, and we've all played over 100 games. So very frusturating.

I propose that the there at least be an option to limit long range weapons to the first player to buy one. Kind of like tank monopoly, but for long range weapons. Having one player on your team with long range is a good tactic without it being overpowered. I do not want to have to start with long range every game on the off chance that the entire other team also has long range. Even the exploaders don't help as the replay shows.

I have been a lover of tanks since version 4 (I still have the map), but I'll be retiring the game all together unless this can be balanced.

Icono, DID YOU WATCH YOUR OWN REPLAY???

You were the best one on your team. I don't want to be a jerk but your teamates were really terrible Icono. 2 or 3 of your teamates were a total dissaster. I only watched 2:55 of your replay and this is just a few details of the crap play of your teamates:

@ 2 minutes and 55 seconds...

Blue was still a tinker with no weapon who had 0 gold farmed.
Purple also had 0 gold farmed.
Green had needlessly been fed 3 kills already while dark force had only 2 kills (1 from the dark force and 1 from you).
I added up the total gold farmed for each player and the light force players had already farmed 1,486 more gold than the dark force players!!!

In addition, if I'm not mistaken, only 2 of the light force players got long range weapons at the start. A heli in the top lane and a scout in the center. I don't know, maybe later light force saw what a crappy team they were playing and decided to all get long range to torture you?

Long range was definately not the reason you lost. In my opinion long range is annoying because it is actually very easy to counter and yet noobs will oftern times feed a long range player because they don't know how to counter it correctly. To me long range just makes games more drawn out because you can't properly seige a base with it and attacking a base with a team all long range sometimes can take a little bit longer than usual. But that just depends on how good the attacking team is. I just think long range should be allowed to attack buildings in the interest of making it less annoying and shortening game time.

I used to be like you and think long range was an overpowered tactic but I definately learned my lesson. As it stands now, teamwork, stuns, teleport, higher hitpoint tanks, and high dps short range weapons, and increasing creep numbers and their upgrades all rock the faces off of long range players. Just remember, A long range player is spending a LOT more gold on dps than some one getting short range so if both are good players then the one using short range will be able to get teleport and a better tank sooner as well as more dps.
Why's the rothchild family crest and the illuminati symbol on my 1 dollar bill? Why do rich and powerful American "christian" leaders have gay sex and worship a giant 40 foot stone owl at Beach Grove every year? Why doesn't anyone care?
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Messages In This Thread
Long range limitation - by Icono - 2008-12-05, 07:49:47
Re: Long range limitation - by Prog - 2008-12-05, 12:57:09
Re: Long range limitation - by horselance - 2008-12-05, 19:04:18
Re: Long range limitation - by qweqqweq - 2008-12-05, 19:31:08
Re: Long range limitation - by jman - 2008-12-06, 02:36:00
Re: Long range limitation - by Althend - 2008-12-06, 02:42:02
Re: Long range limitation - by BENNIE.FM - 2008-12-06, 06:44:27
Re: Long range limitation - by Bobguydude - 2008-12-06, 07:10:28
Re: Long range limitation - by Exodus - 2008-12-06, 15:16:24
Re: Long range limitation - by GooglyBoogly - 2008-12-13, 23:42:19
Re: Long range limitation - by qweqqweq - 2008-12-14, 02:20:35
Re: Long range limitation - by harflimon - 2008-12-15, 01:05:23
Re: Long range limitation - by griffin1987 - 2008-12-17, 01:14:08
Re: Long range limitation - by Exodus - 2008-12-17, 09:36:28
Re: Long range limitation - by griffin1987 - 2008-12-17, 10:52:42
Re: Long range limitation - by qweqqweq - 2008-12-17, 14:06:38
Re: Long range limitation - by Exodus - 2008-12-17, 14:45:38
Re: Long range limitation - by Gammagulp - 2008-12-17, 20:14:17
Re: Long range limitation - by Prog - 2008-12-17, 22:36:59
Re: Long range limitation - by Althend - 2008-12-17, 23:35:06
Re: Long range limitation - by Gammagulp - 2008-12-19, 19:57:13
Re: Long range limitation - by Frechheit - 2008-12-21, 18:53:21
Re: Long range limitation - by Althend - 2008-12-21, 19:00:46
Re: Long range limitation - by Prog - 2008-12-21, 19:02:41
Re: Long range limitation - by koshen - 2008-12-22, 10:30:20
Re: Long range limitation - by Schnurri111 - 2008-12-23, 23:15:57
Re: Long range limitation - by BENNIE.FM - 2008-12-24, 15:30:30
Re: Long range limitation - by Blizzard - 2008-12-25, 11:56:55
Re: Long range limitation - by koshen - 2008-12-29, 16:33:42
Re: Long range limitation - by horselance - 2008-12-31, 12:08:07

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