2008-12-12, 13:51:14
Quote:Hi. just a few points i would like to express in regards to the new editions to btanks.
hmmm, so far so good. This sounds friendly and like it could be informative. Let's see where Morbid's going with this...

Quote:first of all i expressed interest in a combo pack for troops and siege in an earlier post, thanks for adding it.
but what really grinds my gears is that its been made to easy to win.
siege cool down is longer than troop command, correct? so then why is it that now with the combo pack the cool down is still the same as troop command? ur pumping out more siege than required.
eg. spawns troops and siege at the same time , with the cool down of troop command and with one hit u can take out two towers; have cool down of troop command then spawn more and its gg.
in reality it should be half way between the time of the troop command cool down and siege cooldown(for example troop cool down 30 sec and siege 60 sec, therefore the combo pack cool down should be 45 sec.
Did you not notice the pusher creep too? The Mortars only have 1200 instead if the old 1300 range btw. I'm not exactly sure what exactly spews out but it's definately not just a simple combination of troop comand and seige pack. And who cares about a few seconds in the cooldown? It cost 6k for the item and the recipie so it should be pretty good don't you think? Consider that an orbital bombardment only cost 5k.
Quote:Second of all, Im not sure it has been thought through enough but with the creation of the new siegetroop combo, a laser tower has been removed from the Artillery Factory, tell me this, if we are going to create better combos why remove the defence in the base?
Because games were taking too long. I like the change. You probably just don't know how to defend a base very well.
Quote:In a 5v5 game 2 players start the game, buy a scout, and a troop command each. they proceed to mid where they completely flood it with creeps, 8 min later u have enough for siege. i have played many games where we have finished it in 20 min, without buying weapons just flooding it with creeps. now when it gets to the base its gg in a few min due to the amount of creeps and siege being pumped in, the last thing u want is for the map editor to remove defensive structures as in laser towers.
Ok, now this is starting to sound a little retarded morbid. This map version just came out today so how many games could you have possibly played that ended in 20 minutes? Also, my first game playing the new version a few of us got the new troop item recepie and we won in 14 minutes and 33 seconds, what took you so long? The reason we won so fast is because the other team played like crap though. Any tank with a good aoe damage like a heavy tank, goblin tank, sky tank, demon tank, or frost robot for starters will have no problem countering huge masses of troops if played corectly.
Quote:Third thing, what have you guys done to the factory?!
dropped the armour lvl to 2 instead of 4?! trying to encourage shorter games? and another thing, without the upgrade its 2500 gold armour lvl 2; heals people but doesnt spawn creeps?! just throw another 1000 at it and spawns creeps but doesnt heal? how is that an improvement upon the original factory? then if ur sick of it being a healer u click to change, doesnt pay you back the 1000 gold u spent and you dont have creeps anymore? what happens if u want it to be a healer again? another 1000 gold? i dont think this has been thought through enough.
I don't care about the factory changes. I don't see what the big deal is.
Quote:i have alot of things on my mind about the editing of the battletanks map; eg mine defuser!? an enemy is over his own mine, u capture it and blow it up, so ur using ur enemies mines against them, they spend 3k buying the mines u spend 1/4 of that cost buying the defuser and then gettin the gold for the kill? its going to stop people from wanting to buy mines.
Wow! You are just bitching and crying about everything now! I've never liked that when I difused an enemy mine and it resulted in a hero or creep kill that I didn't get the gold. I like the improvement on the diffuser and I think it makes more sense now. Also, I hope people do stop buying mines all the time. It's not a very strong tactic in most games anyways in my opinion.
Quote:AoE heal for Guard? its already imba enough.
I like the guard improvemnt. I think it was a good idea and in no way shape or form was the guard already imbalanced in my opinion.
Quote:AI doesnt use its items on afkai eg troop commands, tp, invis, siege.....
If you're that worried about it then don't go afk. I've never used the afk ai in any of my games that I can recall

Quote:spawn point is the barracks yet tanks have to destroy the Artillery Factory, the Artillery Factory is a bit weak if thats the case, should spawn from the Artillery Factory, because if u have just respawned u need to get over to the Artillery Factory to try to save. too easy to win.
Morbid are you the type of player who gets killed a lot, looses his control points, and then sells his tank and all his weapons to get tinker and mines or else exploder? Do you try to drag out games against better players as much as you can with tactics that provide you with little or no chance of success unless they are too dumb to siege your base correctly and they fall asleep from boredom?
I'd like to play you sometime if your really think that battle tanks is too easy to win. I dissagree. I love the changes. Having 3 lazer towers was ridiculous. Also, when you first spawn you are invincible for a second or two so i think it makes sense that you should spawn a little ways behind the artillery factory, not in front of it. And the spawn point is only like 1 inch away so what's the big deal?
Why's the rothchild family crest and the illuminati symbol on my 1 dollar bill? Why do rich and powerful American "christian" leaders have gay sex and worship a giant 40 foot stone owl at Beach Grove every year? Why doesn't anyone care?