2008-12-13, 23:42:19
Rush and ultrarush most certainly do give certain players a disadvantage. Well, I assume you meant strategies/tanks when you said player, if not nevermind.
a trader has a much harder time getting his initial wood up in a rush game, with there being almost no way to play as one in an ultrarush. It would be nice if rush mode gave everyone a bonus 10 wood at the start, with ultrarush an extra 100 or so.
tinkers are also penalised in rush/ultrarush games as they have had less times to place modules in their force towers. I don't see a way this can easily be fixed, however.
a trader has a much harder time getting his initial wood up in a rush game, with there being almost no way to play as one in an ultrarush. It would be nice if rush mode gave everyone a bonus 10 wood at the start, with ultrarush an extra 100 or so.
tinkers are also penalised in rush/ultrarush games as they have had less times to place modules in their force towers. I don't see a way this can easily be fixed, however.
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