2008-12-17, 20:14:17
Well the teleporter trick was written by exo somewhere else, so it was no longer a hidden trick
To the long Range "Limitation": A guy from my clan made a suggestion if it would be possible to make 1300Range Weapons a category of "long Range" And as long as you got one in you inventory you could loose 20 Move Speed or so.
I dont know if this is too hard, or that s possible, but I want to suggest it, because the scout is to fast for attacking it with other tanks when good scouts (players) have no or low delay. Delay is the only chance against several scouts to come into 1000 Range for basic magic or stun rocket :wink: - so the speed advantage makes it really difficult for lower range at the beginning.
(one scout with Longrange bombarding AND creeps cannon is not a problem. More are :mrgreen: )
I think the speed advantage of scout is the real problem, why this long range limitation thread exists
To the long Range "Limitation": A guy from my clan made a suggestion if it would be possible to make 1300Range Weapons a category of "long Range" And as long as you got one in you inventory you could loose 20 Move Speed or so.
I dont know if this is too hard, or that s possible, but I want to suggest it, because the scout is to fast for attacking it with other tanks when good scouts (players) have no or low delay. Delay is the only chance against several scouts to come into 1000 Range for basic magic or stun rocket :wink: - so the speed advantage makes it really difficult for lower range at the beginning.
(one scout with Longrange bombarding AND creeps cannon is not a problem. More are :mrgreen: )
I think the speed advantage of scout is the real problem, why this long range limitation thread exists
Random Player
- noob, nobody, medium, pro - we will see what happens ^^
- noob, nobody, medium, pro - we will see what happens ^^