2008-12-17, 20:14:17
Well the teleporter trick was written by exo somewhere else, so it was no longer a hidden trick
To the long Range "Limitation": A guy from my clan made a suggestion if it would be possible to make 1300Range Weapons a category of "long Range" And as long as you got one in you inventory you could loose 20 Move Speed or so.
I dont know if this is too hard, or that s possible, but I want to suggest it, because the scout is to fast for attacking it with other tanks when good scouts (players) have no or low delay
. Delay is the only chance against several scouts to come into 1000 Range for basic magic or stun rocket :wink: - so the speed advantage makes it really difficult for lower range at the beginning.
(one scout with Longrange bombarding AND creeps cannon is not a problem. More are :mrgreen: )
I think the speed advantage of scout is the real problem, why this long range limitation thread exists

To the long Range "Limitation": A guy from my clan made a suggestion if it would be possible to make 1300Range Weapons a category of "long Range" And as long as you got one in you inventory you could loose 20 Move Speed or so.
I dont know if this is too hard, or that s possible, but I want to suggest it, because the scout is to fast for attacking it with other tanks when good scouts (players) have no or low delay
. Delay is the only chance against several scouts to come into 1000 Range for basic magic or stun rocket :wink: - so the speed advantage makes it really difficult for lower range at the beginning.(one scout with Longrange bombarding AND creeps cannon is not a problem. More are :mrgreen: )
I think the speed advantage of scout is the real problem, why this long range limitation thread exists
Random Player
- noob, nobody, medium, pro - we will see what happens ^^
- noob, nobody, medium, pro - we will see what happens ^^

