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Capturing Capture Points Efficiently (Basic Guide)
#2
Some more facts about CPs:
It's called Control Point...
Exploder is good at defending the CP, not attacking (yeah, with teamwork it can be good too (let it kamikaze the cp, kill the guards then go in undisturbed)).
The bar is filling up every second and takes 10s to take the CP. If the enemy built a barricade (or maybe with other player towers too) on the tower ruins, it takes 2x the time, but its still capturable.
The small marines spawns every 0/20/40s in every minutes.
You get additional force money every 5 mins for each CP controlled by your team which weren't yours in the beginning (so the ones closer to the enemy base).

To capture the CP you should:
- do it when no enemy is alive, or can't teleport to CP to defend it (they're to far from any of their CPs or already occupied)
- go in team
- have alot of firepower, so the defenders haven't got time to be healed by the CP during defending
- use teleporters to get to the enemy CP by surprise

To defend the CP:
- have alot of HP
- use teamwork
- the Trader is perfect for defending at higher levels. With invisibility and invulnerability he can keep it till others come to kill the attacker.
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Messages In This Thread
Re: Capturing Capture Points Efficiently (Basic Guide) - by IGThf - 2009-01-21, 00:34:07

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