2009-01-23, 00:14:49
Exodus Wrote:It's not like I insinst on the current system. But when I ask this, I want to hear arguments for your suggestion (from you or any other forum user). You just described where you see problems right now and made a suggestion on how to solve those problems, but you didn't say how this would actually improve the situation, which is really important imo.
Like I said, I think money won't be right and single solution to the situation you and Althend described. It may be part of it, but to really benefit from the increased income, you'd have to wait like 10 minutes and during this time just wait and try not to risk anything. Instead, there should be better options to siege a base. Maybe stronger Building-Only weapons, a cheaper bomb (TCC or normal) or maybe an additional advantage when you control all CPs (better healing for your team, weaker healing for the other team, free CP-Teleport, etc) or even something like a free upgrade for your troops when you destroy a factory of the enemy base. As you see, there several possibitilies to improve the situation.
Hey, why not making the respawn time being lower when we have more cp and bigger when we have less?
I would balance a lot and give much more motivation to get cp. Each cp acquired would reduce 5-10 percent of the countdown and each cp lost would add 5-10 percent to the countdown. Defenders would wait like 60 percent more when they die and they lsoe all their cp.
I am so good that I don't even need to type -rc because I never die !