2009-02-15, 20:24:39
Ok, first, the AI already has a function for selling the cheapest items, and I believe I've seen the AI using it, but maybe there's some reason which prevents the AI from using it.
The AI claims in no way to be really competitive, thatswhy we only work very rarely on the AI.
But actually, there are different difficulties. On easy, the AI won't use it's "finishing" abilities. There is a function, which lets the AI use it's abilities to kill a low HP hero, this is disabled on easy. Furthermore, the AI won't buy items, beside the normal weapons.
Those two options are active on normal. On hard the AI receives 1.5 times the income every second.
The AI only retreats when it's under 50% HP, because there's always a little delay between the actions of the AI, thatswhy it's better to play in a safe way. The AI is already feeding enough in some situations.
Of course it's possible to improve the AI even further, but I'm no AI programmer and it takes a lot of time to work on it. So I only concentrated my work once on the AI to improve some aspects, which bothered me when seeing what the AI did, but there are still some things left to do. But right now I'll concentrate on the other aspects of the map again, which are more important.
The AI claims in no way to be really competitive, thatswhy we only work very rarely on the AI.
But actually, there are different difficulties. On easy, the AI won't use it's "finishing" abilities. There is a function, which lets the AI use it's abilities to kill a low HP hero, this is disabled on easy. Furthermore, the AI won't buy items, beside the normal weapons.
Those two options are active on normal. On hard the AI receives 1.5 times the income every second.
The AI only retreats when it's under 50% HP, because there's always a little delay between the actions of the AI, thatswhy it's better to play in a safe way. The AI is already feeding enough in some situations.
Of course it's possible to improve the AI even further, but I'm no AI programmer and it takes a lot of time to work on it. So I only concentrated my work once on the AI to improve some aspects, which bothered me when seeing what the AI did, but there are still some things left to do. But right now I'll concentrate on the other aspects of the map again, which are more important.
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