2009-02-15, 17:33:35
Haha.. from what ive gathered:
You play solo, i.e. only against bots
You take a long time to reply
Those are your only two posts
You must have a lot of fun with ai to play that long. Nice work.
Yes well, ai is very hard to perfect, Exo has put a lot of effort making the ai smarter, even if slightly. I think to make AI rebuilding towers is.. unnecessary because its hard for [exo] to determined when its good or helpful to buy a tower. I find them to be rare by better players. And we dont want AI to 'noobify'.. thats just how i see it. To take a point with rebuilt tower/barricade? that would be good.
Making AI have beter judgement > selling inferior items when the time is right, is... hard? I think the 'higher' thinking is harder to create in an ai.. They follow rules such as always retreat when under 50% hp. This has no consideration for nearby enemy tanks, actual hp, weapon damage and enemy weapon damage.. So leaving it at 'retreat when under 50% hp' works and is sufficient. Any more, and they'll could be outplaying a lot of players or become skynet.
I dont know if there are levels of AI, are there? like easy, normal, insane. If there are multiple levels of ai (strongly doubt) then single player btanks could be very very interesting.
OK lets say Exo wins the lotto and says fuck everthing except for btanks and works on btanks 24/7, AI is improved a a few trillion times, then what will btanks be like? AI would be using different tactics against enemies, chase and fight below 50% hp, gank, control point teleport simultaneously, set traps, lure, gank. That would be insane. You wouldnt know the difference between the AI and pros.. Hell fun too. And scary. Then the AI crashes your game and escapes. With a titan. Loaded with 5 upgraded frost lasers. Look what youve done now.
You play solo, i.e. only against bots
You take a long time to reply
Those are your only two posts
You must have a lot of fun with ai to play that long. Nice work.
Yes well, ai is very hard to perfect, Exo has put a lot of effort making the ai smarter, even if slightly. I think to make AI rebuilding towers is.. unnecessary because its hard for [exo] to determined when its good or helpful to buy a tower. I find them to be rare by better players. And we dont want AI to 'noobify'.. thats just how i see it. To take a point with rebuilt tower/barricade? that would be good.
Making AI have beter judgement > selling inferior items when the time is right, is... hard? I think the 'higher' thinking is harder to create in an ai.. They follow rules such as always retreat when under 50% hp. This has no consideration for nearby enemy tanks, actual hp, weapon damage and enemy weapon damage.. So leaving it at 'retreat when under 50% hp' works and is sufficient. Any more, and they'll could be outplaying a lot of players or become skynet.
I dont know if there are levels of AI, are there? like easy, normal, insane. If there are multiple levels of ai (strongly doubt) then single player btanks could be very very interesting.
OK lets say Exo wins the lotto and says fuck everthing except for btanks and works on btanks 24/7, AI is improved a a few trillion times, then what will btanks be like? AI would be using different tactics against enemies, chase and fight below 50% hp, gank, control point teleport simultaneously, set traps, lure, gank. That would be insane. You wouldnt know the difference between the AI and pros.. Hell fun too. And scary. Then the AI crashes your game and escapes. With a titan. Loaded with 5 upgraded frost lasers. Look what youve done now.
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