2009-04-12, 10:15:14
Btanks ladder play and dota are where most the action is and a lot of tournaments and publicity and corporate sponsorship are at. there's no arguing that. but on the other hand people will always play what is the best and most enjoyable. and with this latest version i think battle tanks has taken a big step in the direction to be number 1 wc3 map. as far as i know it requires better teamwork, strategy, and is more dynamic than any other map by far. At some time dota overtook ladder play as the number 1 most played or at least it's close. i have no idea, i'm just guessing. So despite everything a really good map will come out number 1 no matter what. i know at least some people will dislike or even hate the new changes but i love them so far.
not having to worry about exploding tanks in no exploder mode is really nice. it's a special custom mode that's really given slow moving ground tanks and teams with leavers a big boost in my opinion. I always look for the fairest game as possible and for as much of an even challenge as possible even with leavers and this is a good quick fix. I still think there can be a change to cp tp and exploder that can balance while including exploders. For now, I only wish there was a way to pick "no exploder" faster like you can with no trader.
I'm still not sure about the trader changes. the verdict's still out on that i think.
If it was up to me the 30k weapon that's short range would be even more short range (600) but i definately like the new weapons. if it was 600 range i think it would make poisons and lazer much stronger. i'll check out there dps and ranges with a calculater later and make sure they follow the damage equation but for now i assume they're great.
the extra force upgrades are very nice. i think it's possibly a perfect solution to the end game problem in all non-conquest victory modes. even if it does get changed it's nice for noobs to see the importance of holding cps now, which will encourage them to try to adapt more aggesive tactics from the start from now on i hope.
not having to worry about exploding tanks in no exploder mode is really nice. it's a special custom mode that's really given slow moving ground tanks and teams with leavers a big boost in my opinion. I always look for the fairest game as possible and for as much of an even challenge as possible even with leavers and this is a good quick fix. I still think there can be a change to cp tp and exploder that can balance while including exploders. For now, I only wish there was a way to pick "no exploder" faster like you can with no trader.
I'm still not sure about the trader changes. the verdict's still out on that i think.
If it was up to me the 30k weapon that's short range would be even more short range (600) but i definately like the new weapons. if it was 600 range i think it would make poisons and lazer much stronger. i'll check out there dps and ranges with a calculater later and make sure they follow the damage equation but for now i assume they're great.
the extra force upgrades are very nice. i think it's possibly a perfect solution to the end game problem in all non-conquest victory modes. even if it does get changed it's nice for noobs to see the importance of holding cps now, which will encourage them to try to adapt more aggesive tactics from the start from now on i hope.
Why's the rothchild family crest and the illuminati symbol on my 1 dollar bill? Why do rich and powerful American "christian" leaders have gay sex and worship a giant 40 foot stone owl at Beach Grove every year? Why doesn't anyone care?