2009-04-14, 18:44:57
Prog Wrote:I think the "tier" distribution is good as it is, no need to change anything in my opinion.
btw: your observation in normal mode is strange: minute 30- sky fort or inf and 40- titan Oo
Some players are really fast if their team upgrade ^_^ It is true that is a bit too fast (especially for the titan and inf, it woul be more 35 for sky, 40 for inf, 50 for titan :p).
Quote:i'm sorry. i guess i don't understand what you mean. what's a "tier" i always thought different tiers meant classes unlocked by research which in battle tank's case there would be 25 tiers.
if just titan had a tank requirement than you'd basicallly be making a huge giant rush to get to infernal since it would be the last best tank for such a long time unless you want to nerf that a bit and lower its price but then everyone would probably just pick sky fortress since it has that great gank ability. also that would make titan incredibly less used.
i'm confused what you mean by your suggestion, sorry.
If you nerf the inf and the sky to a price around 13k, I don't think people would rush to frost. ^_^
They would choose relying on the skills and the build not the "power"

Don't you see the huge gap between all tanks and these 2 tanks?
My idea is to remove the gap by reducing their power and to keep the gap for the Titan :p
I don't think titan would be less played. In fact I don't see why it would be less played.
I am so good that I don't even need to type -rc because I never die !