2009-04-15, 23:58:15
Quote:Tanks are often quite close to each other in levels, so a higher level is already just a small edge. However, you gained this very small advantage (which is only crucial at key levels, like a level 9 tank vs. a level 10), by playing more effective than the others.
and that small edge should mean that if your higher lvl tank is killed, your tank is worth a small amount more, remember a level or two is only ~4-8% bounty difference.
Quote:And that in turn means, that you will buy stuff for that goldbut not straight away. Often a player who is ahead will save up for a bit first, if they are already beating/outfarming their opponents, an extra low-tier gun/item won't mean much. While it is true that their bounty might be going up due to their higher K:D ratio this is not assured. Having an ally get the kills, or the force getting the last hit - or even being a tank that just farms really well can all mean that one tank can have a few levels on the other without getting any kills. There should be some reward for a level 7 tank defeating a level 10 tank even though they have the same value in items (not counting the very slightly larger xp bonus you get for the kill)
Quote:I am against it. When tinker start buying 3x EXP they are lvl 6.5 (I think).how is that different to spending the gold on items and having your bounty boosted that way. It just seems to me like you want to be able to improve your tank for gold without having your bounty increase - a slight exploit.
Remember, it would only be doubled over the full 24 levels, so +5 levels would only result in a bounty increase over the base amount of ~20% or so.
And the exact numbers are up for discussion, there is no reason why the level dependancy couln't be changed so that the bounty only changes by 50%, or even 150% over 24 levels, the 100% modifier just seemed like a reasonable place to start.
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http://forums.civfanatics.com/showthread.php?t=291246