2009-04-17, 10:55:17
From the 'is trader still over powered?' topic i create this. I suggest all trader-change suggestions come here as i will update this first post with your suggestions.
Please write chort and concise ideas; im not going to reword your ideas. Ive been kind enough to reword suggestions from that topic.
http://forum.btanks.net/viewtopic.php?f=...57&start=0
:
► Introduce a level-based bounty modifier, punishing people who level extremely fast i.e. trader.
Qwerqqwerq:
► Cumulative bounty for every trader. Each trader adds bounty.
Dr.McNinja:
► 75% or 150% (hb) gold to xp. (instead of 100/200%)
► Decrease windwalk duration (its ridiculously long)
► Change the gold share rate to 60:40% instead of 50%, giving trader more gold to compensate for xp decrease.
► Give trader the option to keep all gold but halve xp gain. Harder to out-manouvre enemies due to low level skills but trades are 'worth' more gold.
► Trader loses XP for deaths.
Vomitus:
► "make trader base hp = 500 and 20% increment per level. So it would get 100hp per lvl and at lvl25 it would have 3000hp."
► Decrease the amount of XP that trader gets, which will make buying XP more reasonable.
GooglyBoogly:
► "15-25% reduction in xp gain - so 1gold :.85- .75 xp would be a reasonable place to start."
► Reduce armour from 3 to 0.
Althend:
► Reduce income given to allies.
► Reduce income given to allies which are from your own territory.
► "change the base bounty formula to include wood (either wood on hand or earned)"
Please write chort and concise ideas; im not going to reword your ideas. Ive been kind enough to reword suggestions from that topic.
http://forum.btanks.net/viewtopic.php?f=...57&start=0
:
► Introduce a level-based bounty modifier, punishing people who level extremely fast i.e. trader.
Qwerqqwerq:
► Cumulative bounty for every trader. Each trader adds bounty.
Dr.McNinja:
► 75% or 150% (hb) gold to xp. (instead of 100/200%)
► Decrease windwalk duration (its ridiculously long)
► Change the gold share rate to 60:40% instead of 50%, giving trader more gold to compensate for xp decrease.
► Give trader the option to keep all gold but halve xp gain. Harder to out-manouvre enemies due to low level skills but trades are 'worth' more gold.
► Trader loses XP for deaths.
Vomitus:
► "make trader base hp = 500 and 20% increment per level. So it would get 100hp per lvl and at lvl25 it would have 3000hp."
► Decrease the amount of XP that trader gets, which will make buying XP more reasonable.
GooglyBoogly:
► "15-25% reduction in xp gain - so 1gold :.85- .75 xp would be a reasonable place to start."
► Reduce armour from 3 to 0.
Althend:
► Reduce income given to allies.
► Reduce income given to allies which are from your own territory.
► "change the base bounty formula to include wood (either wood on hand or earned)"
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