2009-04-20, 03:18:39
ok.... so I got a taste of the beta 8.59.
Played normal mode (as usual) and I thought I'd be the dedicated trader hunter just to test.
Here are my purchases in order:
Heli + Basic Cannon,
1st: Iron Hull Upgraded (no choice. If I had to hunt, I had to survive because their team mates would hunt me down)
2nd: Basic cannon (I couldn't kill him fast enough. By this time he had gained too much HP from levelling that I couldn't kill him. On top of that, he had invis, he had blink.)
3rd: Speed Pack (Had to keep up with his speed or my weapons would be useless)
4rd: Radar (Had to fight the invis)
5th: Teleport (Had to fight the blink)
6th: Diffuse Pack (By this time he got huge mine)
7th: Mines (At this point, I finally killed him)
I realised that I needed 3 mines instead of one because he ran them over with his invulnerability. I had to move and plant mines in much closer to enemy territory just to catch him off guard.
Tele breaker? Absolutely useless. Blink is often used to escape to the closest base while invis and invul is used to make the trade.
There is no use being a trader hunter. It makes you weak as piss and you can't create any meaningful damage. The trader was able to get around with full HP almost all the time. Even when I tele'd near, it was instant guard.
The other alternative is to play normally, power up and then hunt him which allows the opposing team (assuming they're of even skill) to get strong enough to defend their trader.
I'm not saying based on this strategy that the trader needs further nerfing. Trader hunter is a horrible strategy to use. I'm just proving a point that trader still gets away with it too easily. If it's able to maintain full HP almost all the time, then it shouldn't have a massive HP increase after each level and it should be reduced even further.
Although.. we still managed to win that game because we caught sides early (then mid) and then trying to block access to the trade master with factories. At that point it was useful to use tele breakers because the trader had to blink into the trade master.
Played normal mode (as usual) and I thought I'd be the dedicated trader hunter just to test.
Here are my purchases in order:
Heli + Basic Cannon,
1st: Iron Hull Upgraded (no choice. If I had to hunt, I had to survive because their team mates would hunt me down)
2nd: Basic cannon (I couldn't kill him fast enough. By this time he had gained too much HP from levelling that I couldn't kill him. On top of that, he had invis, he had blink.)
3rd: Speed Pack (Had to keep up with his speed or my weapons would be useless)
4rd: Radar (Had to fight the invis)
5th: Teleport (Had to fight the blink)
6th: Diffuse Pack (By this time he got huge mine)
7th: Mines (At this point, I finally killed him)
I realised that I needed 3 mines instead of one because he ran them over with his invulnerability. I had to move and plant mines in much closer to enemy territory just to catch him off guard.
Tele breaker? Absolutely useless. Blink is often used to escape to the closest base while invis and invul is used to make the trade.
There is no use being a trader hunter. It makes you weak as piss and you can't create any meaningful damage. The trader was able to get around with full HP almost all the time. Even when I tele'd near, it was instant guard.
The other alternative is to play normally, power up and then hunt him which allows the opposing team (assuming they're of even skill) to get strong enough to defend their trader.
I'm not saying based on this strategy that the trader needs further nerfing. Trader hunter is a horrible strategy to use. I'm just proving a point that trader still gets away with it too easily. If it's able to maintain full HP almost all the time, then it shouldn't have a massive HP increase after each level and it should be reduced even further.
Although.. we still managed to win that game because we caught sides early (then mid) and then trying to block access to the trade master with factories. At that point it was useful to use tele breakers because the trader had to blink into the trade master.
Bring back old Death Magic.
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Beating rookies makes you a regular.
Beating regulars makes you a pro.
Beating pros makes you an authority.
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Beating rookies makes you a regular.
Beating regulars makes you a pro.
Beating pros makes you an authority.